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REVIEWED: CheckCollisionPointRec()
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@@ -2174,7 +2174,7 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
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float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y);
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float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y);
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collision = distanceSquared <= radius * radius;
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if (distanceSquared <= radius*radius) collision = true;
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return collision;
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return collision;
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}
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}
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