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Review Texture type
Texture type also maps to Texture2D and TextureCubemap
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14
src/rlgl.h
14
src/rlgl.h
@@ -251,21 +251,21 @@ typedef enum {
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float height;
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} Rectangle;
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// Texture2D type
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// Texture type
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// NOTE: Data stored in GPU memory
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typedef struct Texture2D {
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typedef struct Texture {
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (PixelFormat)
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} Texture2D;
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} Texture;
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// Texture type, same as Texture2D
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typedef Texture2D Texture;
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// Texture2D type, same as Texture
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typedef Texture Texture2D;
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// TextureCubemap type, actually, same as Texture2D
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typedef Texture2D TextureCubemap;
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// TextureCubemap type, actually, same as Texture
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typedef Texture TextureCubemap;
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// Vertex data definning a mesh
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typedef struct Mesh {
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