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Convert default shader to const strings
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@@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void)
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for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
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for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
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// Vertex shader directly defined, no external file required
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// Vertex shader directly defined, no external file required
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char defaultVShaderStr[] =
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const char *defaultVShaderStr =
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#if defined(GRAPHICS_API_OPENGL_21)
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#if defined(GRAPHICS_API_OPENGL_21)
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"#version 120 \n"
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"#version 120 \n"
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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@@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void)
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"} \n";
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"} \n";
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// Fragment shader directly defined, no external file required
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// Fragment shader directly defined, no external file required
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char defaultFShaderStr[] =
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const char *defaultFShaderStr =
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#if defined(GRAPHICS_API_OPENGL_21)
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#if defined(GRAPHICS_API_OPENGL_21)
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"#version 120 \n"
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"#version 120 \n"
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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