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REVIEWED: Avoid UBSAN warnings #1891
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@@ -3227,7 +3227,8 @@ void rlDrawVertexArray(int offset, int count)
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void rlDrawVertexArrayElements(int offset, int count, void *buffer)
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{
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
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if (buffer == 0) glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, offset);
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else glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
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}
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void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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@@ -3240,7 +3241,8 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
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if (buffer == 0) glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, offset, instances);
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else glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
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#endif
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}
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