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scale perspective top calc for near culing plane (#1309)
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@@ -1443,7 +1443,7 @@ void BeginMode3D(Camera3D camera)
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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// Setup perspective projection
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double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
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double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD);
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double right = top*aspect;
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rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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