REVIEWED: Code sections description for consistency

This commit is contained in:
Ray
2025-09-02 12:34:04 +02:00
parent 8b3c68f8b5
commit aa475b1046
8 changed files with 15 additions and 16 deletions

View File

@@ -109,7 +109,7 @@ void UpdateLightValues(Shader shader, Light light); // Send light proper
static int lightsCount = 0; // Current amount of created lights
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
// ...

View File

@@ -109,7 +109,7 @@ void UpdateLightValues(Shader shader, Light light); // Send light proper
static int lightsCount = 0; // Current amount of created lights
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
// ...

View File

@@ -1480,7 +1480,7 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co
#endif // RAYGUI_STANDALONE
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only)
@@ -4479,7 +4479,7 @@ void GuiSetIconScale(int scale)
#endif // !RAYGUI_NO_ICONS
//----------------------------------------------------------------------------------
// Module specific Functions Definition
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Load style from memory