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@@ -2077,7 +2077,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName)
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return shader;
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return shader;
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}
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}
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// Load a custom shader and return program id
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// Load custom shader strings and return program id
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
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{
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{
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unsigned int program = 0;
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unsigned int program = 0;
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@@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix
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// NOTE: This functions are useless when using OpenGL 1.1
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
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Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id
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void UnloadShader(Shader shader); // Unload a custom shader from memory
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void UnloadShader(Shader shader); // Unload a custom shader from memory
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void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
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void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
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void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw
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void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw
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