REVIEWED: Data types validation

This commit is contained in:
Ray
2023-03-07 20:33:45 +01:00
parent 15716e59dc
commit ab1e246367
4 changed files with 25 additions and 9 deletions

View File

@@ -538,7 +538,14 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
// Check if a font is ready
bool IsFontReady(Font font)
{
return font.glyphs != NULL;
return ((font.texture.id > 0) && // Validate OpenGL id fot font texture atlas
(font.baseSize > 0) && // Validate font size
(font.glyphCount > 0) && // Validate font contains some glyph
(font.recs != NULL) && // Validate font recs defining glyphs on texture atlas
(font.glyphs != NULL)); // Validate glyph data is loaded
// NOTE: Further validations could be done to verify if recs count and glyphs count
// match glyphCount and to verify that data contained is valid (glyphs values, metrics...)
}
// Load font data for further use