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	REVIEWED: rlgl enums and comments
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							| @@ -2339,7 +2339,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) | |||||||
| { | { | ||||||
|     VrStereoConfig config = { 0 }; |     VrStereoConfig config = { 0 }; | ||||||
|  |  | ||||||
|     if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) |     if ((rlGetVersion() == RL_OPENGL_33) || (rlGetVersion() == RL_OPENGL_ES_20)) | ||||||
|     { |     { | ||||||
|         // Compute aspect ratio |         // Compute aspect ratio | ||||||
|         float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution; |         float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution; | ||||||
| @@ -4006,12 +4006,12 @@ static bool InitGraphicsDevice(int width, int height) | |||||||
|     // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. |     // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. | ||||||
|  |  | ||||||
|     // Check selection OpenGL version |     // Check selection OpenGL version | ||||||
|     if (rlGetVersion() == OPENGL_21) |     if (rlGetVersion() == RL_OPENGL_21) | ||||||
|     { |     { | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);          // Choose OpenGL major version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);          // Choose OpenGL major version (just hint) | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);          // Choose OpenGL minor version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);          // Choose OpenGL minor version (just hint) | ||||||
|     } |     } | ||||||
|     else if (rlGetVersion() == OPENGL_33) |     else if (rlGetVersion() == RL_OPENGL_33) | ||||||
|     { |     { | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);          // Choose OpenGL major version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);          // Choose OpenGL major version (just hint) | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);          // Choose OpenGL minor version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);          // Choose OpenGL minor version (just hint) | ||||||
| @@ -4024,7 +4024,7 @@ static bool InitGraphicsDevice(int width, int height) | |||||||
| #endif | #endif | ||||||
|         //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context |         //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context | ||||||
|     } |     } | ||||||
|     else if (rlGetVersion() == OPENGL_43) |     else if (rlGetVersion() == RL_OPENGL_43) | ||||||
|     { |     { | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);          // Choose OpenGL major version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);          // Choose OpenGL major version (just hint) | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);          // Choose OpenGL minor version (just hint) |         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);          // Choose OpenGL minor version (just hint) | ||||||
| @@ -4034,7 +4034,7 @@ static bool InitGraphicsDevice(int width, int height) | |||||||
|         glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);   // Enable OpenGL Debug Context |         glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);   // Enable OpenGL Debug Context | ||||||
| #endif | #endif | ||||||
|     } |     } | ||||||
|     else if (rlGetVersion() == OPENGL_ES_20)                    // Request OpenGL ES 2.0 context |     else if (rlGetVersion() == RL_OPENGL_ES_20)                    // Request OpenGL ES 2.0 context | ||||||
|     { |     { | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); |         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | ||||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||||||
|   | |||||||
							
								
								
									
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								src/rlgl.h
									
									
									
									
									
								
							| @@ -243,7 +243,7 @@ | |||||||
| #define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST    0x2701      // GL_LINEAR_MIPMAP_NEAREST | #define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST    0x2701      // GL_LINEAR_MIPMAP_NEAREST | ||||||
| #define RL_TEXTURE_FILTER_MIP_LINEAR            0x2703      // GL_LINEAR_MIPMAP_LINEAR | #define RL_TEXTURE_FILTER_MIP_LINEAR            0x2703      // GL_LINEAR_MIPMAP_LINEAR | ||||||
| #define RL_TEXTURE_FILTER_ANISOTROPIC           0x3000      // Anisotropic filter (custom identifier) | #define RL_TEXTURE_FILTER_ANISOTROPIC           0x3000      // Anisotropic filter (custom identifier) | ||||||
| #define RL_TEXTURE_MIPMAP_BIAS_RATIO            0x4000      // Texture mipmap bias (percentage ratio) | #define RL_TEXTURE_MIPMAP_BIAS_RATIO            0x4000      // Texture mipmap bias, percentage ratio (custom identifier) | ||||||
|  |  | ||||||
| #define RL_TEXTURE_WRAP_REPEAT                  0x2901      // GL_REPEAT | #define RL_TEXTURE_WRAP_REPEAT                  0x2901      // GL_REPEAT | ||||||
| #define RL_TEXTURE_WRAP_CLAMP                   0x812F      // GL_CLAMP_TO_EDGE | #define RL_TEXTURE_WRAP_CLAMP                   0x812F      // GL_CLAMP_TO_EDGE | ||||||
| @@ -283,37 +283,23 @@ | |||||||
| //---------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------- | ||||||
| // Types and Structures Definition | // Types and Structures Definition | ||||||
| //---------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------- | ||||||
| typedef enum { | #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) | ||||||
|     OPENGL_11 = 1, |     #include <stdbool.h> | ||||||
|     OPENGL_21, | #elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) | ||||||
|     OPENGL_33, |     // Boolean type | ||||||
|     OPENGL_43, | typedef enum bool { false = 0, true = !false } bool; | ||||||
|     OPENGL_ES_20 | #endif | ||||||
| } rlGlVersion; |  | ||||||
|  |  | ||||||
| typedef enum { | #if !defined(RL_MATRIX_TYPE) | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL0 = 0, | // Matrix, 4x4 components, column major, OpenGL style, right handed | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL1, | typedef struct Matrix { | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL2, |     float m0, m4, m8, m12;      // Matrix first row (4 components) | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL3, |     float m1, m5, m9, m13;      // Matrix second row (4 components) | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL4, |     float m2, m6, m10, m14;     // Matrix third row (4 components) | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL5, |     float m3, m7, m11, m15;     // Matrix fourth row (4 components) | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL6, | } Matrix; | ||||||
|     RL_ATTACHMENT_COLOR_CHANNEL7, | #define RL_MATRIX_TYPE | ||||||
|     RL_ATTACHMENT_DEPTH = 100, | #endif | ||||||
|     RL_ATTACHMENT_STENCIL = 200, |  | ||||||
| } rlFramebufferAttachType; |  | ||||||
|  |  | ||||||
| typedef enum { |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, |  | ||||||
|     RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, |  | ||||||
|     RL_ATTACHMENT_TEXTURE2D = 100, |  | ||||||
|     RL_ATTACHMENT_RENDERBUFFER = 200, |  | ||||||
| } rlFramebufferAttachTextureType; |  | ||||||
|  |  | ||||||
| // Dynamic vertex buffers (position + texcoords + colors + indices arrays) | // Dynamic vertex buffers (position + texcoords + colors + indices arrays) | ||||||
| typedef struct rlVertexBuffer { | typedef struct rlVertexBuffer { | ||||||
| @@ -344,8 +330,8 @@ typedef struct rlDrawCall { | |||||||
|     //unsigned int shaderId;    // Shader id to be used on the draw -> Using RLGL.currentShaderId |     //unsigned int shaderId;    // Shader id to be used on the draw -> Using RLGL.currentShaderId | ||||||
|     unsigned int textureId;     // Texture id to be used on the draw -> Use to create new draw call if changes |     unsigned int textureId;     // Texture id to be used on the draw -> Use to create new draw call if changes | ||||||
|  |  | ||||||
|     //Matrix projection;      // Projection matrix for this draw -> Using RLGL.projection by default |     //Matrix projection;        // Projection matrix for this draw -> Using RLGL.projection by default | ||||||
|     //Matrix modelview;       // Modelview matrix for this draw -> Using RLGL.modelview by default |     //Matrix modelview;         // Modelview matrix for this draw -> Using RLGL.modelview by default | ||||||
| } rlDrawCall; | } rlDrawCall; | ||||||
|  |  | ||||||
| // rlRenderBatch type | // rlRenderBatch type | ||||||
| @@ -359,38 +345,31 @@ typedef struct rlRenderBatch { | |||||||
|     float currentDepth;         // Current depth value for next draw |     float currentDepth;         // Current depth value for next draw | ||||||
| } rlRenderBatch; | } rlRenderBatch; | ||||||
|  |  | ||||||
| #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) |  | ||||||
|     #include <stdbool.h> |  | ||||||
| #elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) |  | ||||||
|     // Boolean type |  | ||||||
| typedef enum bool { false = 0, true = !false } bool; |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| #if !defined(RL_MATRIX_TYPE) | // OpenGL version | ||||||
| // Matrix, 4x4 components, column major, OpenGL style, right handed | typedef enum { | ||||||
| typedef struct Matrix { |     RL_OPENGL_11 = 1,           // OpenGL 1.1 | ||||||
|     float m0, m4, m8, m12;  // Matrix first row (4 components) |     RL_OPENGL_21,               // OpenGL 2.1 (GLSL 120) | ||||||
|     float m1, m5, m9, m13;  // Matrix second row (4 components) |     RL_OPENGL_33,               // OpenGL 3.3 (GLSL 330) | ||||||
|     float m2, m6, m10, m14; // Matrix third row (4 components) |     RL_OPENGL_43,               // OpenGL 4.3 (using GLSL 330) | ||||||
|     float m3, m7, m11, m15; // Matrix fourth row (4 components) |     RL_OPENGL_ES_20             // OpenGL ES 2.0 (GLSL 100) | ||||||
| } Matrix; | } rlGlVersion; | ||||||
| #define RL_MATRIX_TYPE |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| // Trace log level | // Trace log level | ||||||
| // NOTE: Organized by priority level | // NOTE: Organized by priority level | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_LOG_ALL = 0,            // Display all logs |     RL_LOG_ALL = 0,             // Display all logs | ||||||
|     RL_LOG_TRACE,              // Trace logging, intended for internal use only |     RL_LOG_TRACE,               // Trace logging, intended for internal use only | ||||||
|     RL_LOG_DEBUG,              // Debug logging, used for internal debugging, it should be disabled on release builds |     RL_LOG_DEBUG,               // Debug logging, used for internal debugging, it should be disabled on release builds | ||||||
|     RL_LOG_INFO,               // Info logging, used for program execution info |     RL_LOG_INFO,                // Info logging, used for program execution info | ||||||
|     RL_LOG_WARNING,            // Warning logging, used on recoverable failures |     RL_LOG_WARNING,             // Warning logging, used on recoverable failures | ||||||
|     RL_LOG_ERROR,              // Error logging, used on unrecoverable failures |     RL_LOG_ERROR,               // Error logging, used on unrecoverable failures | ||||||
|     RL_LOG_FATAL,              // Fatal logging, used to abort program: exit(EXIT_FAILURE) |     RL_LOG_FATAL,               // Fatal logging, used to abort program: exit(EXIT_FAILURE) | ||||||
|     RL_LOG_NONE                // Disable logging |     RL_LOG_NONE                 // Disable logging | ||||||
| } rlTraceLogLevel; | } rlTraceLogLevel; | ||||||
|  |  | ||||||
| // Texture formats (support depends on OpenGL version) | // Texture pixel formats | ||||||
|  | // NOTE: Support depends on OpenGL version | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha) |     RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha) | ||||||
|     RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,        // 8*2 bpp (2 channels) |     RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,        // 8*2 bpp (2 channels) | ||||||
| @@ -419,79 +398,106 @@ typedef enum { | |||||||
| // NOTE 1: Filtering considers mipmaps if available in the texture | // NOTE 1: Filtering considers mipmaps if available in the texture | ||||||
| // NOTE 2: Filter is accordingly set for minification and magnification | // NOTE 2: Filter is accordingly set for minification and magnification | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_TEXTURE_FILTER_POINT = 0,               // No filter, just pixel approximation |     RL_TEXTURE_FILTER_POINT = 0,        // No filter, just pixel approximation | ||||||
|     RL_TEXTURE_FILTER_BILINEAR,                // Linear filtering |     RL_TEXTURE_FILTER_BILINEAR,         // Linear filtering | ||||||
|     RL_TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps) |     RL_TEXTURE_FILTER_TRILINEAR,        // Trilinear filtering (linear with mipmaps) | ||||||
|     RL_TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x |     RL_TEXTURE_FILTER_ANISOTROPIC_4X,   // Anisotropic filtering 4x | ||||||
|     RL_TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x |     RL_TEXTURE_FILTER_ANISOTROPIC_8X,   // Anisotropic filtering 8x | ||||||
|     RL_TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x |     RL_TEXTURE_FILTER_ANISOTROPIC_16X,  // Anisotropic filtering 16x | ||||||
| } rlTextureFilter; | } rlTextureFilter; | ||||||
|  |  | ||||||
| // Color blending modes (pre-defined) | // Color blending modes (pre-defined) | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_BLEND_ALPHA = 0,                // Blend textures considering alpha (default) |     RL_BLEND_ALPHA = 0,                 // Blend textures considering alpha (default) | ||||||
|     RL_BLEND_ADDITIVE,                 // Blend textures adding colors |     RL_BLEND_ADDITIVE,                  // Blend textures adding colors | ||||||
|     RL_BLEND_MULTIPLIED,               // Blend textures multiplying colors |     RL_BLEND_MULTIPLIED,                // Blend textures multiplying colors | ||||||
|     RL_BLEND_ADD_COLORS,               // Blend textures adding colors (alternative) |     RL_BLEND_ADD_COLORS,                // Blend textures adding colors (alternative) | ||||||
|     RL_BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative) |     RL_BLEND_SUBTRACT_COLORS,           // Blend textures subtracting colors (alternative) | ||||||
|     RL_BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha |     RL_BLEND_ALPHA_PREMULTIPLY,         // Blend premultiplied textures considering alpha | ||||||
|     RL_BLEND_CUSTOM                    // Blend textures using custom src/dst factors (use rlSetBlendFactors()) |     RL_BLEND_CUSTOM                     // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | ||||||
| } rlBlendMode; | } rlBlendMode; | ||||||
|  |  | ||||||
| // Shader location point type | // Shader location point type | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position |     RL_SHADER_LOC_VERTEX_POSITION = 0,  // Shader location: vertex attribute: position | ||||||
|     RL_SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location: vertex attribute: texcoord01 |     RL_SHADER_LOC_VERTEX_TEXCOORD01,    // Shader location: vertex attribute: texcoord01 | ||||||
|     RL_SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location: vertex attribute: texcoord02 |     RL_SHADER_LOC_VERTEX_TEXCOORD02,    // Shader location: vertex attribute: texcoord02 | ||||||
|     RL_SHADER_LOC_VERTEX_NORMAL,       // Shader location: vertex attribute: normal |     RL_SHADER_LOC_VERTEX_NORMAL,        // Shader location: vertex attribute: normal | ||||||
|     RL_SHADER_LOC_VERTEX_TANGENT,      // Shader location: vertex attribute: tangent |     RL_SHADER_LOC_VERTEX_TANGENT,       // Shader location: vertex attribute: tangent | ||||||
|     RL_SHADER_LOC_VERTEX_COLOR,        // Shader location: vertex attribute: color |     RL_SHADER_LOC_VERTEX_COLOR,         // Shader location: vertex attribute: color | ||||||
|     RL_SHADER_LOC_MATRIX_MVP,          // Shader location: matrix uniform: model-view-projection |     RL_SHADER_LOC_MATRIX_MVP,           // Shader location: matrix uniform: model-view-projection | ||||||
|     RL_SHADER_LOC_MATRIX_VIEW,         // Shader location: matrix uniform: view (camera transform) |     RL_SHADER_LOC_MATRIX_VIEW,          // Shader location: matrix uniform: view (camera transform) | ||||||
|     RL_SHADER_LOC_MATRIX_PROJECTION,   // Shader location: matrix uniform: projection |     RL_SHADER_LOC_MATRIX_PROJECTION,    // Shader location: matrix uniform: projection | ||||||
|     RL_SHADER_LOC_MATRIX_MODEL,        // Shader location: matrix uniform: model (transform) |     RL_SHADER_LOC_MATRIX_MODEL,         // Shader location: matrix uniform: model (transform) | ||||||
|     RL_SHADER_LOC_MATRIX_NORMAL,       // Shader location: matrix uniform: normal |     RL_SHADER_LOC_MATRIX_NORMAL,        // Shader location: matrix uniform: normal | ||||||
|     RL_SHADER_LOC_VECTOR_VIEW,         // Shader location: vector uniform: view |     RL_SHADER_LOC_VECTOR_VIEW,          // Shader location: vector uniform: view | ||||||
|     RL_SHADER_LOC_COLOR_DIFFUSE,       // Shader location: vector uniform: diffuse color |     RL_SHADER_LOC_COLOR_DIFFUSE,        // Shader location: vector uniform: diffuse color | ||||||
|     RL_SHADER_LOC_COLOR_SPECULAR,      // Shader location: vector uniform: specular color |     RL_SHADER_LOC_COLOR_SPECULAR,       // Shader location: vector uniform: specular color | ||||||
|     RL_SHADER_LOC_COLOR_AMBIENT,       // Shader location: vector uniform: ambient color |     RL_SHADER_LOC_COLOR_AMBIENT,        // Shader location: vector uniform: ambient color | ||||||
|     RL_SHADER_LOC_MAP_ALBEDO,          // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) |     RL_SHADER_LOC_MAP_ALBEDO,           // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) | ||||||
|     RL_SHADER_LOC_MAP_METALNESS,       // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) |     RL_SHADER_LOC_MAP_METALNESS,        // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) | ||||||
|     RL_SHADER_LOC_MAP_NORMAL,          // Shader location: sampler2d texture: normal |     RL_SHADER_LOC_MAP_NORMAL,           // Shader location: sampler2d texture: normal | ||||||
|     RL_SHADER_LOC_MAP_ROUGHNESS,       // Shader location: sampler2d texture: roughness |     RL_SHADER_LOC_MAP_ROUGHNESS,        // Shader location: sampler2d texture: roughness | ||||||
|     RL_SHADER_LOC_MAP_OCCLUSION,       // Shader location: sampler2d texture: occlusion |     RL_SHADER_LOC_MAP_OCCLUSION,        // Shader location: sampler2d texture: occlusion | ||||||
|     RL_SHADER_LOC_MAP_EMISSION,        // Shader location: sampler2d texture: emission |     RL_SHADER_LOC_MAP_EMISSION,         // Shader location: sampler2d texture: emission | ||||||
|     RL_SHADER_LOC_MAP_HEIGHT,          // Shader location: sampler2d texture: height |     RL_SHADER_LOC_MAP_HEIGHT,           // Shader location: sampler2d texture: height | ||||||
|     RL_SHADER_LOC_MAP_CUBEMAP,         // Shader location: samplerCube texture: cubemap |     RL_SHADER_LOC_MAP_CUBEMAP,          // Shader location: samplerCube texture: cubemap | ||||||
|     RL_SHADER_LOC_MAP_IRRADIANCE,      // Shader location: samplerCube texture: irradiance |     RL_SHADER_LOC_MAP_IRRADIANCE,       // Shader location: samplerCube texture: irradiance | ||||||
|     RL_SHADER_LOC_MAP_PREFILTER,       // Shader location: samplerCube texture: prefilter |     RL_SHADER_LOC_MAP_PREFILTER,        // Shader location: samplerCube texture: prefilter | ||||||
|     RL_SHADER_LOC_MAP_BRDF             // Shader location: sampler2d texture: brdf |     RL_SHADER_LOC_MAP_BRDF              // Shader location: sampler2d texture: brdf | ||||||
| } rlShaderLocationIndex;     | } rlShaderLocationIndex;     | ||||||
|      |      | ||||||
| #define RL_SHADER_LOC_MAP_DIFFUSE      RL_SHADER_LOC_MAP_ALBEDO | #define RL_SHADER_LOC_MAP_DIFFUSE       RL_SHADER_LOC_MAP_ALBEDO | ||||||
| #define RL_SHADER_LOC_MAP_SPECULAR     RL_SHADER_LOC_MAP_METALNESS | #define RL_SHADER_LOC_MAP_SPECULAR      RL_SHADER_LOC_MAP_METALNESS | ||||||
|      |      | ||||||
| // Shader uniform data type  | // Shader uniform data type  | ||||||
| typedef enum {   | typedef enum {   | ||||||
|     RL_SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float |     RL_SHADER_UNIFORM_FLOAT = 0,        // Shader uniform type: float | ||||||
|     RL_SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float) |     RL_SHADER_UNIFORM_VEC2,             // Shader uniform type: vec2 (2 float) | ||||||
|     RL_SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float) |     RL_SHADER_UNIFORM_VEC3,             // Shader uniform type: vec3 (3 float) | ||||||
|     RL_SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float) |     RL_SHADER_UNIFORM_VEC4,             // Shader uniform type: vec4 (4 float) | ||||||
|     RL_SHADER_UNIFORM_INT,             // Shader uniform type: int |     RL_SHADER_UNIFORM_INT,              // Shader uniform type: int | ||||||
|     RL_SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int) |     RL_SHADER_UNIFORM_IVEC2,            // Shader uniform type: ivec2 (2 int) | ||||||
|     RL_SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int) |     RL_SHADER_UNIFORM_IVEC3,            // Shader uniform type: ivec3 (3 int) | ||||||
|     RL_SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int) |     RL_SHADER_UNIFORM_IVEC4,            // Shader uniform type: ivec4 (4 int) | ||||||
|     RL_SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d |     RL_SHADER_UNIFORM_SAMPLER2D         // Shader uniform type: sampler2d | ||||||
| } rlShaderUniformDataType; | } rlShaderUniformDataType; | ||||||
|  |  | ||||||
| // Shader attribute data types | // Shader attribute data types | ||||||
| typedef enum { | typedef enum { | ||||||
|     RL_SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float |     RL_SHADER_ATTRIB_FLOAT = 0,         // Shader attribute type: float | ||||||
|     RL_SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float) |     RL_SHADER_ATTRIB_VEC2,              // Shader attribute type: vec2 (2 float) | ||||||
|     RL_SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float) |     RL_SHADER_ATTRIB_VEC3,              // Shader attribute type: vec3 (3 float) | ||||||
|     RL_SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float) |     RL_SHADER_ATTRIB_VEC4               // Shader attribute type: vec4 (4 float) | ||||||
| } rlShaderAttributeDataType; | } rlShaderAttributeDataType; | ||||||
|  |  | ||||||
|  | // Framebuffer attachment type | ||||||
|  | // NOTE: By default up to 8 color channels defined but it can be more | ||||||
|  | typedef enum { | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL0 = 0,   // Framebuffer attachmment type: color 0 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL1,       // Framebuffer attachmment type: color 1 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL2,       // Framebuffer attachmment type: color 2 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL3,       // Framebuffer attachmment type: color 3 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL4,       // Framebuffer attachmment type: color 4 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL5,       // Framebuffer attachmment type: color 5 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL6,       // Framebuffer attachmment type: color 6 | ||||||
|  |     RL_ATTACHMENT_COLOR_CHANNEL7,       // Framebuffer attachmment type: color 7 | ||||||
|  |     RL_ATTACHMENT_DEPTH = 100,          // Framebuffer attachmment type: depth | ||||||
|  |     RL_ATTACHMENT_STENCIL = 200,        // Framebuffer attachmment type: stencil | ||||||
|  | } rlFramebufferAttachType; | ||||||
|  |  | ||||||
|  | // Framebuffer texture attachment type | ||||||
|  | typedef enum { | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_NEGATIVE_X,   // Framebuffer texture attachment type: cubemap, -X side | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_POSITIVE_Y,   // Framebuffer texture attachment type: cubemap, +Y side | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y,   // Framebuffer texture attachment type: cubemap, -Y side | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_POSITIVE_Z,   // Framebuffer texture attachment type: cubemap, +Z side | ||||||
|  |     RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z,   // Framebuffer texture attachment type: cubemap, -Z side | ||||||
|  |     RL_ATTACHMENT_TEXTURE2D = 100,      // Framebuffer texture attachment type: texture2d | ||||||
|  |     RL_ATTACHMENT_RENDERBUFFER = 200,   // Framebuffer texture attachment type: renderbuffer | ||||||
|  | } rlFramebufferAttachTextureType; | ||||||
|  |  | ||||||
| //------------------------------------------------------------------------------------ | //------------------------------------------------------------------------------------ | ||||||
| // Functions Declaration - Matrix operations | // Functions Declaration - Matrix operations | ||||||
| //------------------------------------------------------------------------------------ | //------------------------------------------------------------------------------------ | ||||||
| @@ -617,7 +623,7 @@ RLAPI void rlDrawRenderBatch(rlRenderBatch *batch);                         // D | |||||||
| RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch);                    // Set the active render batch for rlgl (NULL for default internal) | RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch);                    // Set the active render batch for rlgl (NULL for default internal) | ||||||
| RLAPI void rlDrawRenderBatchActive(void);                                   // Update and draw internal render batch | RLAPI void rlDrawRenderBatchActive(void);                                   // Update and draw internal render batch | ||||||
| RLAPI bool rlCheckRenderBatchLimit(int vCount);                             // Check internal buffer overflow for a given number of vertex | RLAPI bool rlCheckRenderBatchLimit(int vCount);                             // Check internal buffer overflow for a given number of vertex | ||||||
| RLAPI void rlSetTexture(unsigned int id);           // Set current texture for render batch and check buffers limits | RLAPI void rlSetTexture(unsigned int id);               // Set current texture for render batch and check buffers limits | ||||||
|  |  | ||||||
| //------------------------------------------------------------------------------------------------------------------------ | //------------------------------------------------------------------------------------------------------------------------ | ||||||
|  |  | ||||||
| @@ -2211,22 +2217,22 @@ int rlGetVersion(void) | |||||||
| { | { | ||||||
|     int glVersion = 0; |     int glVersion = 0; | ||||||
| #if defined(GRAPHICS_API_OPENGL_11) | #if defined(GRAPHICS_API_OPENGL_11) | ||||||
|     glVersion = OPENGL_11; |     glVersion = RL_OPENGL_11; | ||||||
| #endif | #endif | ||||||
| #if defined(GRAPHICS_API_OPENGL_21) | #if defined(GRAPHICS_API_OPENGL_21) | ||||||
|     #if defined(__APPLE__) |     #if defined(__APPLE__) | ||||||
|         glVersion = OPENGL_33;           // NOTE: Force OpenGL 3.3 on OSX |         glVersion = RL_OPENGL_33;           // NOTE: Force OpenGL 3.3 on OSX | ||||||
|     #else |     #else | ||||||
|         glVersion = OPENGL_21; |         glVersion = RL_OPENGL_21; | ||||||
|     #endif |     #endif | ||||||
| #elif defined(GRAPHICS_API_OPENGL_33) | #elif defined(GRAPHICS_API_OPENGL_33) | ||||||
|     glVersion = OPENGL_33; |     glVersion = RL_OPENGL_33; | ||||||
| #endif | #endif | ||||||
| #if defined(GRAPHICS_API_OPENGL_43) | #if defined(GRAPHICS_API_OPENGL_43) | ||||||
|     glVersion = OPENGL_43; |     glVersion = RL_OPENGL_43; | ||||||
| #endif | #endif | ||||||
| #if defined(GRAPHICS_API_OPENGL_ES2) | #if defined(GRAPHICS_API_OPENGL_ES2) | ||||||
|     glVersion = OPENGL_ES_20; |     glVersion = RL_OPENGL_ES_20; | ||||||
| #endif | #endif | ||||||
|     return glVersion; |     return glVersion; | ||||||
| } | } | ||||||
|   | |||||||
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