REVERTED: Removed the need for rlMatrix

Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
This commit is contained in:
raysan5
2021-07-30 12:54:54 +02:00
parent 71373ee524
commit aeb1a0da84
8 changed files with 90 additions and 138 deletions

View File

@@ -2185,8 +2185,8 @@ void BeginVrStereoMode(VrStereoConfig config)
rlEnableStereoRender();
// Set stereo render matrices
rlSetMatrixProjectionStereo(rlMatrixFromMatrix(config.projection[0]), rlMatrixFromMatrix(config.projection[1]));
rlSetMatrixViewOffsetStereo(rlMatrixFromMatrix(config.viewOffset[0]), rlMatrixFromMatrix(config.viewOffset[1]));
rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]);
rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]);
}
// End VR drawing process (and desktop mirror)
@@ -2381,7 +2381,7 @@ void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniform
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
{
rlEnableShader(shader.id);
rlSetUniformMatrix(locIndex, rlMatrixFromMatrix(mat));
rlSetUniformMatrix(locIndex, mat);
//rlDisableShader();
}