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REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
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@@ -45,8 +45,6 @@
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#define TRACELOGD(...) (void)0
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#endif
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#include "rlgl.h" // Required for: rlMatrix
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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@@ -69,9 +67,6 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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rlMatrix rlMatrixFromMatrix(Matrix mat);
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Matrix rlMatrixToMatrix(rlMatrix mat);
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#if defined(PLATFORM_ANDROID)
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void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
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FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
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