Update models_first_person_maze.c

This commit is contained in:
raysan5
2021-01-31 16:22:24 +01:00
parent 96db787657
commit aebcd9b551

View File

@@ -35,7 +35,7 @@ int main(void)
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
// Get map image data to be used for collision detection // Get map image data to be used for collision detection
Color *mapPixels = GetImageData(imMap); Color *mapPixels = LoadImageColors(imMap);
UnloadImage(imMap); // Unload image from RAM UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
@@ -113,13 +113,13 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
free(mapPixels); // Unload color array UnloadImageColors(mapPixels); // Unload color array
UnloadTexture(cubicmap); // Unload cubicmap texture UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model UnloadModel(model); // Unload map model
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;