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Update models_first_person_maze.c
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@@ -35,7 +35,7 @@ int main(void)
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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// Get map image data to be used for collision detection
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// Get map image data to be used for collision detection
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Color *mapPixels = GetImageData(imMap);
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Color *mapPixels = LoadImageColors(imMap);
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UnloadImage(imMap); // Unload image from RAM
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UnloadImage(imMap); // Unload image from RAM
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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@@ -113,13 +113,13 @@ int main(void)
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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free(mapPixels); // Unload color array
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UnloadImageColors(mapPixels); // Unload color array
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UnloadTexture(cubicmap); // Unload cubicmap texture
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UnloadTexture(cubicmap); // Unload cubicmap texture
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UnloadTexture(texture); // Unload map texture
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UnloadTexture(texture); // Unload map texture
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UnloadModel(model); // Unload map model
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UnloadModel(model); // Unload map model
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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