mirror of
https://github.com/raysan5/raylib.git
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[examples] Added shapes_pie_chart
(#5227)
* Added shapes_pie_chart example * Made the example colorful * Added some interactivity to the example * Revert top comment to the standard * Remove unused MAX_SLICES constant --------- Co-authored-by: Gideon Serfontein <gse@newspacesystems.com> Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
@@ -558,6 +558,7 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_pie_chart \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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@@ -558,6 +558,7 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_pie_chart \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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@@ -868,6 +869,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -72,6 +72,7 @@ shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joeche
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shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
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shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_pie_chart;★☆☆☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
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textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
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textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
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224
examples/shapes/shapes_pie_chart.c
Normal file
224
examples/shapes/shapes_pie_chart.c
Normal file
@@ -0,0 +1,224 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - pie chart
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
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* Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Gideon Serfontein (@GideonSerf)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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#include <stdio.h>
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive pie chart");
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#define MAX_SLICES 10
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int sliceCount = 7;
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float values[MAX_SLICES] = {300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f}; //initial slice values
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char labels[MAX_SLICES][32];
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bool editingLabel[MAX_SLICES] = {false};
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for (int i = 0; i < MAX_SLICES; i++)
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snprintf(labels[i], 32, "Slice %i", i + 1);
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bool showValues = true;
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bool showPercentages = false;
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int hoveredSlice = -1;
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Rectangle scrollPanelBounds = {0};
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Vector2 scrollContentOffset = {0};
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Rectangle view = {0};
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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//UI layout parameters
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const int panelWidth = 270;
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const int panelMargin = 5;
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// UI Panel top-left anchor
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const Vector2 panelPos = {
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(float)screenWidth - panelMargin - panelWidth,
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(float)panelMargin
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};
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// UI Panel rectangle
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const Rectangle panelRect = {
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panelPos.x, panelPos.y,
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(float)panelWidth,
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(float)screenHeight - 2.0f*panelMargin
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};
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// Pie chart geometry
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const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
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const Vector2 center = {canvas.width / 2.0f, canvas.height / 2.0f};
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const float radius = 205.0f;
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// Calculate total value for percentage calculations
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float totalValue = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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totalValue += values[i];
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// Check for mouse hover over slices
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hoveredSlice = -1; // Reset hovered slice
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Vector2 mousePos = GetMousePosition();
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if (CheckCollisionPointRec(mousePos, canvas)) // Only check if mouse is inside the canvas
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{
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float dx = mousePos.x - center.x;
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float dy = mousePos.y - center.y;
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float distance = sqrtf(dx * dx + dy * dy);
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if (distance <= radius) // Inside the pie radius
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{
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float angle = atan2f(dy, dx) * RAD2DEG;
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if (angle < 0)
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angle += 360;
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float currentAngle = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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{
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float sweep = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
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if (angle >= currentAngle && angle < (currentAngle + sweep))
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{
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hoveredSlice = i;
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break;
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}
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currentAngle += sweep;
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw the pie chart on the canvas
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//------------------------------------------------------------------------------
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float startAngle = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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{
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float sweepAngle = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
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float midAngle = startAngle + sweepAngle / 2.0f; // Middle angle for label positioning
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Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
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float currentRadius = radius;
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// Make the hovered slice pop out by adding 5 pixels to its radius
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if (i == hoveredSlice)
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currentRadius += 5.0f;
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// Draw the pie slice using raylib's DrawCircleSector function
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DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
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// Draw the label for the current slice
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if (values[i] > 0)
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{
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char labelText[64];
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if (showValues && showPercentages)
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snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i] / totalValue) * 100.0f);
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else if (showValues)
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snprintf(labelText, 64, "%.1f", values[i]);
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else if (showPercentages)
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snprintf(labelText, 64, "%.0f%%", (values[i] / totalValue) * 100.0f);
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else
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labelText[0] = '\0';
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Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 18, 1);
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float labelRadius = radius * 0.7f;
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Vector2 labelPos = {
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center.x + cosf(midAngle * DEG2RAD) * labelRadius - textSize.x / 2,
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center.y + sinf(midAngle * DEG2RAD) * labelRadius - textSize.y / 2};
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DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 18, WHITE);
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}
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startAngle += sweepAngle;
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}
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//------------------------------------------------------------------------------
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// UI control panel
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//------------------------------------------------------------------------------
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DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f));
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DrawRectangleLinesEx(panelRect, 1.0f, GRAY);
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int currentY = (int)panelPos.y + 12; // Start a bit lower for margin
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GuiSpinner((Rectangle){ panelPos.x + 95, (float)currentY, 125, 25 }, "Slices ", &sliceCount, 1, MAX_SLICES, false);
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currentY += 40;
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GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Values", &showValues);
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currentY += 30;
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GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Percentages", &showPercentages);
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currentY += 40;
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GuiLine((Rectangle){ panelPos.x + 10, (float)currentY, panelRect.width - 20, 1 }, NULL);
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currentY += 20;
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// Scrollable area for slice editors
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scrollPanelBounds = (Rectangle){ panelPos.x+panelMargin, (float)currentY, panelRect.width-panelMargin*2, panelRect.y + panelRect.height - currentY - panelMargin };
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int contentHeight = sliceCount * 35;
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GuiScrollPanel(scrollPanelBounds, NULL,
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(Rectangle){ 0, 0, panelRect.width - 20, (float)contentHeight },
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&scrollContentOffset, &view);
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const float contentX = view.x + scrollContentOffset.x; // left of content
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const float contentY = view.y + scrollContentOffset.y; // top of content
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BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
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for (int i = 0; i < sliceCount; i++)
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{
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const int rowY = (int)(contentY + 5 + i * 35);
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// Color indicator
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Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
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DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
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// Label textbox
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if (GuiTextBox((Rectangle){contentX + 45, (float)rowY, 75, 30}, labels[i], 32, editingLabel[i]))
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editingLabel[i] = !editingLabel[i];
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GuiSliderBar((Rectangle){contentX + 130, (float)rowY, 110, 30},
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NULL, NULL, &values[i], 0.0f, 1000.0f);
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}
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EndScissorMode();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/shapes/shapes_pie_chart.png
Normal file
BIN
examples/shapes/shapes_pie_chart.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
569
projects/VS2022/examples/shapes_pie_chart.vcxproj
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569
projects/VS2022/examples/shapes_pie_chart.vcxproj
Normal file
@@ -0,0 +1,569 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Debug.DLL|ARM64">
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<Configuration>Debug.DLL</Configuration>
|
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<Platform>ARM64</Platform>
|
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug.DLL|Win32">
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<Configuration>Debug.DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug.DLL|x64">
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<Configuration>Debug.DLL</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|ARM64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|ARM64">
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<Configuration>Release.DLL</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|Win32">
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||||
<Configuration>Release.DLL</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>shapes_pie_chart</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>shapes_pie_chart</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
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|
||||
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||||
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||||
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||||
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||||
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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</PrecompiledHeader>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\shapes\shapes_pie_chart.c" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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||||
</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
|
@@ -373,6 +373,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_triangle_strip", "ex
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "web", "web", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_pie_chart", "examples\shapes_pie_chart.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
|
||||
EndProject
|
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Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug.DLL|ARM64 = Debug.DLL|ARM64
|
||||
|
Reference in New Issue
Block a user