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Added bool IsCursorOnScreen(void). (#1262)
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
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@@ -1318,6 +1318,12 @@ void DisableCursor(void)
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CORE.Input.Mouse.cursorHidden = true;
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CORE.Input.Mouse.cursorHidden = true;
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}
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}
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// Check if cursor is on the current screen.
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bool IsCursorOnScreen(void)
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{
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return CORE.Input.Mouse.cursorOnScreen;
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}
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// Set background color (framebuffer clear color)
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// Set background color (framebuffer clear color)
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void ClearBackground(Color color)
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void ClearBackground(Color color)
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{
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{
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@@ -903,6 +903,7 @@ RLAPI void HideCursor(void); // Hides curso
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
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// Drawing-related functions
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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