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Minor tweaks
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@@ -3537,7 +3537,6 @@ static Model LoadGLTF(const char *fileName)
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for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
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//For each material
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for (int i = 0; i < model.materialCount - 1; i++)
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{
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model.materials[i] = LoadMaterialDefault();
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