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Rename SoundInternal to SoundData for consistency with MusicData.
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@@ -486,7 +486,7 @@ typedef struct Wave {
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// Sound source type
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typedef struct Sound {
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void* handle; // A pointer to internal data used by the sound system.
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void* handle; // A pointer to internal data used by the audio system.
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unsigned int source; // OpenAL audio source id
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unsigned int buffer; // OpenAL audio buffer id
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