Renamed function for lib consistency

LoadSpriteFontTTF() --> LoadSpriteFontEx()
This commit is contained in:
raysan5
2017-04-22 19:04:54 +02:00
parent 5620e73914
commit b0f8ea27e3
6 changed files with 10 additions and 10 deletions

View File

@@ -867,7 +867,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
//------------------------------------------------------------------------------------
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)

View File

@@ -316,7 +316,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
//UnloadResource(rres[0]);
}
#if defined(SUPPORT_FILEFORMAT_TTF)
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
@@ -341,7 +341,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
SpriteFont spriteFont = { 0 };