Added support for multiple camera modes

This commit is contained in:
Marc Palau
2015-02-04 20:23:43 +01:00
parent b926765ce0
commit b25cdf7f7d
2 changed files with 285 additions and 17 deletions

View File

@@ -252,6 +252,9 @@ typedef struct Camera {
Vector3 up;
} Camera;
// Camera modes
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
// Vertex data definning a mesh
typedef struct VertexData {
int vertexCount;
@@ -337,7 +340,8 @@ int GetHexValue(Color color); // Returns hexadecim
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
void SetupFlags(char flags); // Enable some window configurations
void SetCameraMode(int mode); // Multiple camera modes available
void SetConfigFlags(char flags); // Enable some window configurations
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
void InitPostShader(void);
@@ -489,6 +493,7 @@ unsigned int LoadCustomShader(char *vsFileName, char *fsFileName);
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);
//void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition);
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)