diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index 135db49f5..e63c1a7c8 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -97,17 +97,9 @@ if (${PLATFORM} MATCHES "Android")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
elseif (${PLATFORM} MATCHES "Web")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os")
- # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
- set(CMAKE_EXECUTABLE_SUFFIX ".html")
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
-
- # Remove the -rdynamic flag because otherwise emscripten
- # does not generate HTML+JS+WASM files, only a non-working
- # and fat HTML
- string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
+ set(example_sources) # clear example_sources
+ list(APPEND example_sources others/web_basic_window.c)
+ list(APPEND example_sources core/core_input_gestures_testbed.c)
elseif ("${PLATFORM}" STREQUAL "DRM")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
@@ -165,10 +157,34 @@ foreach (example_source ${example_sources})
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
string(APPEND resources_dir "resources")
- if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
- # The local resources path needs to be mapped to /resources virtual path
- string(APPEND resources_dir "@resources")
- set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
+ if (${PLATFORM} MATCHES "Web")
+ target_compile_options(${example_name} PRIVATE -Os)
+ target_link_options(${example_name} PRIVATE
+ -sALLOW_MEMORY_GROWTH=1
+ -sEXPORTED_RUNTIME_METHODS=[requestFullscreen]
+ -sUSE_GLFW=3
+ --shell-file "${CMAKE_SOURCE_DIR}/src/shell.html"
+ )
+ set_target_properties(${example_name} PROPERTIES SUFFIX ".html")
+
+ if (EXISTS ${resources_dir})
+ # The local resources path needs to be mapped to /resources virtual path
+ string(APPEND resources_dir "@resources")
+ set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
+ endif ()
+
+ if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
+ target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2")
+ target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2")
+ endif()
+
+ # Checks if OSX and links appropriate frameworks (Only required on MacOS)
+ if (APPLE)
+ target_link_libraries(${example_name} "-framework IOKit")
+ target_link_libraries(${example_name} "-framework Cocoa")
+ target_link_libraries(${example_name} "-framework OpenGL")
+ endif()
+
endif ()
endforeach ()
diff --git a/projects/CMake/core_basic_window.c b/examples/others/web_basic_window.c
similarity index 95%
rename from projects/CMake/core_basic_window.c
rename to examples/others/web_basic_window.c
index cb23a6f87..8aeebf414 100644
--- a/projects/CMake/core_basic_window.c
+++ b/examples/others/web_basic_window.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - Basic window (adapted for HTML5 platform)
+* raylib [others] example - Basic window (adapted for HTML5 platform)
*
* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
* As you will notice, code structure is slightly different to the other examples...
@@ -37,7 +37,7 @@ int main()
{
// Initialization
//--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+ InitWindow(screenWidth, screenHeight, "raylib [others] example - web basic window");
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt
deleted file mode 100644
index 56a5a5f51..000000000
--- a/projects/CMake/CMakeLists.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
-project(example)
-
-# Generate compile_commands.json
-set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
-
-# Dependencies
-set(RAYLIB_VERSION 5.5)
-find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
-if (NOT raylib_FOUND) # If there's none, fetch and build raylib
- include(FetchContent)
- FetchContent_Declare(
- raylib
- DOWNLOAD_EXTRACT_TIMESTAMP OFF
- URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
- )
- FetchContent_GetProperties(raylib)
- if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
- set(FETCHCONTENT_QUIET NO)
- FetchContent_MakeAvailable(raylib)
- endif()
-endif()
-
-# Our Project
-
-add_executable(${PROJECT_NAME} core_basic_window.c)
-#set(raylib_VERBOSE 1)
-target_link_libraries(${PROJECT_NAME} raylib)
-
-# Web Configurations
-if (${PLATFORM} STREQUAL "Web")
- set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file.
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1")
-endif()
-
-# Checks if OSX and links appropriate frameworks (Only required on MacOS)
-if (APPLE)
- target_link_libraries(${PROJECT_NAME} "-framework IOKit")
- target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
- target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
-endif()
diff --git a/projects/CMake/README.md b/projects/CMake/README.md
deleted file mode 100644
index fc4fe5542..000000000
--- a/projects/CMake/README.md
+++ /dev/null
@@ -1,27 +0,0 @@
-# raylib CMake Project
-
-This provides a base project template which builds with [CMake](https://cmake.org).
-
-## Usage
-
-To compile the example, use one of the following dependending on your build target...
-
-### Desktop
-
-Use the following to build for desktop:
-
-``` bash
-cmake -B build
-cmake --build build
-```
-
-### Web
-
-Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
-
-``` bash
-mkdir build
-cd build
-emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXECUTABLE_SUFFIX=".html"
-emmake make
-```
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index eb37f1a8e..f31c4e578 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -68,14 +68,6 @@ else()
)
endif()
-if (${PLATFORM} MATCHES "Web")
- target_link_options(raylib PUBLIC "-sUSE_GLFW=3" -sEXPORTED_RUNTIME_METHODS=ccall -sASYNCIFY)
- if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
- target_link_options(raylib PUBLIC "-sMIN_WEBGL_VERSION=2")
- target_link_options(raylib PUBLIC "-sMAX_WEBGL_VERSION=2")
- endif()
-endif()
-
set_target_properties(raylib PROPERTIES
PUBLIC_HEADER "${raylib_public_headers}"
VERSION ${PROJECT_VERSION}
diff --git a/src/shell.html b/src/shell.html
index 9483c47fd..e6c80a39b 100644
--- a/src/shell.html
+++ b/src/shell.html
@@ -34,7 +34,7 @@