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Reviewed glDisableVertexAttribArray()
issue #2068
This commit is contained in:
16
src/rlgl.h
16
src/rlgl.h
@@ -2320,17 +2320,23 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Unbind everything
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if (RLGL.ExtSupported.vao) glBindVertexArray(0);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(2);
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glDisableVertexAttribArray(3);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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// Unload all vertex buffers data
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for (int i = 0; i < batch.bufferCount; i++)
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{
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// Unbind VAO attribs data
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if (RLGL.ExtSupported.vao)
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{
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glBindVertexArray(batch.vertexBuffer[i].vaoId);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(2);
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glDisableVertexAttribArray(3);
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glBindVertexArray(0);
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}
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// Delete VBOs from GPU (VRAM)
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glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]);
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glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]);
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