Fix macOS build of new rglfw.c approach

There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
This commit is contained in:
Ahmad Fatoum
2017-11-22 22:33:47 +01:00
parent 899e1fbd94
commit b2acff66de
5 changed files with 8 additions and 16 deletions

View File

@@ -86,5 +86,5 @@
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/nsgl_context.m"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c.m"
#include "external/glfw/src/osmesa_context.c"
#endif