Fix compiler warings in texture.c and more.

This commit is contained in:
Kim Kulling
2018-08-05 00:34:35 +02:00
parent ecf8bff4aa
commit b2cac82fa0
7 changed files with 60 additions and 59 deletions

View File

@@ -883,9 +883,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
{
Matrix result = { 0 };
float rl = (right - left);
float tb = (top - bottom);
float fn = (far - near);
float rl = (float)(right - left);
float tb = (float)(top - bottom);
float fn = (float)(far - near);
result.m0 = 2.0f/rl;
result.m1 = 0.0f;
@@ -980,7 +980,7 @@ RMDEF Quaternion QuaternionIdentity(void)
// Computes the length of a quaternion
RMDEF float QuaternionLength(Quaternion q)
{
float result = sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
float result = (float)sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
return result;
}
@@ -1071,8 +1071,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount);
else
{
float halfTheta = acos(cosHalfTheta);
float sinHalfTheta = sqrt(1.0f - cosHalfTheta*cosHalfTheta);
float halfTheta = (float) acos(cosHalfTheta);
float sinHalfTheta = (float) sqrt(1.0f - cosHalfTheta*cosHalfTheta);
if (fabs(sinHalfTheta) < 0.001f)
{