mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-05 17:36:26 +00:00
WARNING: REDESIGN: InitPlatform()
to initialize all platform data #3313
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
This commit is contained in:
@@ -111,7 +111,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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// Error callback event
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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@@ -176,53 +177,31 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
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#endif
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// NOTE: Keep internal pointer to input title string (no copy)
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// Initialize window data
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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CORE.Window.eventWaiting = false;
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
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// Initialize global input state
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memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE structure to 0
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memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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glfwInitAllocator(&allocator);
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*/
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// Initialize graphics device
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// NOTE: returns true if window and graphic device has been initialized successfully
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// WARNING: Actually, all window initialization and input callbacks initialization is
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// done inside InitGraphicsDevice(), this functionality should be changed!
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Initialize hi-res timer
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InitTimer();
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CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Initialize platform
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//--------------------------------------------------------------
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InitPlatform();
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//--------------------------------------------------------------
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// Initialize rlgl default data (buffers and shaders)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Setup default viewport
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SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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@@ -266,6 +245,9 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: Application initialized successfully");
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}
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@@ -287,14 +269,9 @@ void CloseWindow(void)
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rlglClose(); // De-init rlgl
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// Platform specific close window
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//--------------------------------------------------------------
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glfwDestroyWindow(platform.handle);
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glfwTerminate();
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#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
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timeEndPeriod(1); // Restore time period
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#endif
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// De-initialize platform
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//--------------------------------------------------------------
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ClosePlatform();
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//--------------------------------------------------------------
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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@@ -1379,34 +1356,28 @@ void PollInputEvents(void)
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Initialize display device and framebuffer
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
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// If width or height are 0, default display size will be used for framebuffer size
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// NOTE: returns false in case graphic device could not be created
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static bool InitGraphicsDevice(int width, int height)
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// Initialize platform: graphics, inputs and more
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static int InitPlatform(void)
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{
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CORE.Window.screen.width = width; // User desired width
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CORE.Window.screen.height = height; // User desired height
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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// Set the screen minimum and maximum default values to 0
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CORE.Window.screenMin.width = 0;
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CORE.Window.screenMin.height = 0;
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CORE.Window.screenMax.width = 0;
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CORE.Window.screenMax.height = 0;
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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glfwInitAllocator(&allocator);
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*/
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#if defined(__APPLE__)
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glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
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#endif
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if (!glfwInit())
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
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return false;
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}
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// Initialize GLFW internal global state
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int result = glfwInit();
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if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
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glfwDefaultWindowHints(); // Set default windows hints
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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@@ -1528,7 +1499,7 @@ static bool InitGraphicsDevice(int width, int height)
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return false;
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return -1;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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@@ -1617,7 +1588,7 @@ static bool InitGraphicsDevice(int width, int height)
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{
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glfwTerminate();
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
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return false;
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return -1;
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}
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// Set window callback events
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@@ -1683,22 +1654,35 @@ static bool InitGraphicsDevice(int width, int height)
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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// Setup default viewport
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// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
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SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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return true;
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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return 0;
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}
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// Close platform
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static void ClosePlatform(void)
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{
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glfwDestroyWindow(platform.handle);
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glfwTerminate();
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#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
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timeEndPeriod(1); // Restore time period
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#endif
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}
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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{
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