Working on better gamepad support

This commit is contained in:
Ray
2016-10-14 00:47:43 +02:00
parent 97e3277d58
commit b3bc4b21d1
2 changed files with 44 additions and 2 deletions

View File

@@ -657,6 +657,7 @@ RLAPI int GetKeyPressed(void); // Get latest key
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed