mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-16 14:56:02 +00:00
[split] rcore
, web
, desktop
, android
changes (batch 4) (#3343)
* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls * First pass to remove unneeded platform macros for android * Second pass to remove unneeded platform macros for android * Remove unneeded platform macros for desktop * Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web * Add missing comment to web
This commit is contained in:
@@ -145,502 +145,9 @@ static bool InitGraphicsDevice(int width, int height)
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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glfwInitAllocator(&allocator);
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*/
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#if defined(__APPLE__)
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glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
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#endif
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if (!glfwInit())
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
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return false;
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}
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glfwDefaultWindowHints(); // Set default windows hints
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
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//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
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//glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits
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//glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// Check window creation flags
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
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else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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// NOTE: Some GLFW flags are not supported on HTML5
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// Resize window content area based on the monitor content scale.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#endif
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}
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else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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// Mouse passthrough
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if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
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else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
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#endif
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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// NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
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glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
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}
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// NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version
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// with backward compatibility to older OpenGL versions.
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// For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context.
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// Check selection OpenGL version
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if (rlGetVersion() == RL_OPENGL_21)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
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}
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else if (rlGetVersion() == RL_OPENGL_33)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
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// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
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#else
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
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#endif
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
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}
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else if (rlGetVersion() == RL_OPENGL_43)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
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#endif
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}
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else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#if defined(PLATFORM_DESKTOP)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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#else
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#endif
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}
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else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#if defined(PLATFORM_DESKTOP)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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#else
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#endif
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}
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#if defined(PLATFORM_DESKTOP)
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// NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.
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// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
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// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
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// REF: https://github.com/raysan5/raylib/issues/1554
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if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
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#endif
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#if defined(PLATFORM_DESKTOP)
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// Find monitor resolution
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return false;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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#endif // PLATFORM_DESKTOP
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#if defined(PLATFORM_WEB)
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// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
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CORE.Window.display.width = CORE.Window.screen.width;
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CORE.Window.display.height = CORE.Window.screen.height;
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#endif // PLATFORM_WEB
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if (CORE.Window.fullscreen)
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{
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// remember center for switchinging from fullscreen to window
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed.
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// Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11.
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CORE.Window.position.x = CORE.Window.display.width/4;
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CORE.Window.position.y = CORE.Window.display.height/4;
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}
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else
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{
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CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
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CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
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}
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if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
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if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
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// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
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int count = 0;
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
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// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
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for (int i = 0; i < count; i++)
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{
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if ((unsigned int)modes[i].width >= CORE.Window.screen.width)
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{
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if ((unsigned int)modes[i].height >= CORE.Window.screen.height)
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{
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CORE.Window.display.width = modes[i].width;
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CORE.Window.display.height = modes[i].height;
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break;
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}
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}
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}
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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// for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3),
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// framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched
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// by the sides to fit all monitor space...
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// Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight
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// It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset)
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// Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale
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// TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed...
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// HighDPI monitors are properly considered in a following similar function: SetupViewport()
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
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// NOTE: Full-screen change, not working properly...
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//glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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else
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{
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#if defined(PLATFORM_DESKTOP)
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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// No-fullscreen window creation
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CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
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if (CORE.Window.handle)
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{
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CORE.Window.render.width = CORE.Window.screen.width;
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CORE.Window.render.height = CORE.Window.screen.height;
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}
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}
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if (!CORE.Window.handle)
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{
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glfwTerminate();
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
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return false;
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}
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// glfwCreateWindow title doesn't work with emscripten.
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#if defined(PLATFORM_WEB)
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emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
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#endif
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// Set window callback events
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glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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#if !defined(PLATFORM_WEB)
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glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback);
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#endif
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glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
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glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
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glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
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// Set input callback events
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glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
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glfwSetCharCallback(CORE.Window.handle, CharCallback);
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glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback);
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glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes
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glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback);
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glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
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glfwMakeContextCurrent(CORE.Window.handle);
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#if !defined(PLATFORM_WEB)
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glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
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glfwSwapInterval(0); // No V-Sync by default
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#endif
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
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// to be activated on web platforms since VSync is enforced there.
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#if !defined(PLATFORM_WEB)
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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{
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// WARNING: It seems to hit a critical render path in Intel HD Graphics
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glfwSwapInterval(1);
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
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}
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#endif
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int fbWidth = CORE.Window.screen.width;
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int fbHeight = CORE.Window.screen.height;
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
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// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#if !defined(__APPLE__)
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glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
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// Mouse input scaling for the new screen size
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SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
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#endif
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}
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#endif
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CORE.Window.render.width = fbWidth;
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CORE.Window.render.height = fbHeight;
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CORE.Window.currentFbo.width = fbWidth;
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CORE.Window.currentFbo.height = fbHeight;
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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#endif // PLATFORM_DESKTOP || PLATFORM_WEB
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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#if defined(PLATFORM_DRM)
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CORE.Window.fd = -1;
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CORE.Window.connector = NULL;
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CORE.Window.modeIndex = -1;
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CORE.Window.crtc = NULL;
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CORE.Window.gbmDevice = NULL;
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CORE.Window.gbmSurface = NULL;
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CORE.Window.prevBO = NULL;
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CORE.Window.prevFB = 0;
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#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
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CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
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#else
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TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
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CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
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||||
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if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
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||||
{
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
|
||||
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
|
||||
}
|
||||
|
||||
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
|
||||
{
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
|
||||
CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
|
||||
}
|
||||
#endif
|
||||
if (-1 == CORE.Window.fd)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes *res = drmModeGetResources(CORE.Window.fd);
|
||||
if (!res)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
|
||||
for (size_t i = 0; i < res->count_connectors; i++)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
|
||||
drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
|
||||
if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
|
||||
CORE.Window.connector = con;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
|
||||
drmModeFreeConnector(con);
|
||||
}
|
||||
}
|
||||
|
||||
if (!CORE.Window.connector)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
|
||||
if (!enc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
|
||||
if (!CORE.Window.crtc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
// If InitWindow should use the current mode find it in the connector's mode list
|
||||
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
|
||||
|
||||
CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode);
|
||||
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.screen.width = CORE.Window.display.width;
|
||||
CORE.Window.screen.height = CORE.Window.display.height;
|
||||
}
|
||||
|
||||
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
||||
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
|
||||
|
||||
// Try to find an exact matching mode
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find an exactly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, there is no suitable mode
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay;
|
||||
CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
|
||||
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
|
||||
|
||||
// Use the width and height of the surface for render
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
|
||||
drmModeFreeEncoder(enc);
|
||||
enc = NULL;
|
||||
|
||||
drmModeFreeResources(res);
|
||||
res = NULL;
|
||||
|
||||
CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
|
||||
if (!CORE.Window.gbmDevice)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
if (!CORE.Window.gbmSurface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
EGLint samples = 0;
|
||||
EGLint sampleBuffer = 0;
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||
@@ -653,15 +160,9 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
const EGLint framebufferAttribs[] =
|
||||
{
|
||||
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
#endif
|
||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
#endif
|
||||
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
||||
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
@@ -676,15 +177,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
EGLint numConfigs = 0;
|
||||
|
||||
// Get an EGL device connection
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
|
||||
#else
|
||||
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
#endif
|
||||
if (CORE.Window.device == EGL_NO_DISPLAY)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
@@ -699,63 +195,8 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
||||
|
||||
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
|
||||
if (!configs)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint matchingNumConfigs = 0;
|
||||
if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
|
||||
|
||||
// find the EGL config that matches the previously setup GBM format
|
||||
int found = 0;
|
||||
for (EGLint i = 0; i < matchingNumConfigs; ++i)
|
||||
{
|
||||
EGLint id = 0;
|
||||
if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GBM_FORMAT_ARGB8888 == id)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
|
||||
CORE.Window.config = configs[i];
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RL_FREE(configs);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// Get an appropriate EGL framebuffer configuration
|
||||
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
|
||||
#endif
|
||||
|
||||
// Set rendering API
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
@@ -767,11 +208,9 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Create an EGL window surface
|
||||
//---------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
EGLint displayFormat = 0;
|
||||
|
||||
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
|
||||
@@ -789,23 +228,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
//ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
||||
if (EGL_NO_SURFACE == CORE.Window.surface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables:
|
||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
#endif // PLATFORM_DRM
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
//eglSwapInterval(CORE.Window.device, 1);
|
||||
@@ -828,15 +250,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: GL procedures address loader is required to load extensions
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
rlLoadExtensions(glfwGetProcAddress);
|
||||
#else
|
||||
rlLoadExtensions(eglGetProcAddress);
|
||||
#endif
|
||||
|
||||
// Initialize OpenGL context (states and resources)
|
||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||
@@ -846,9 +263,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
||||
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
CORE.Window.ready = true;
|
||||
#endif
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
||||
|
||||
@@ -1628,18 +1043,20 @@ void OpenURL(const char *url)
|
||||
}
|
||||
}
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "GetGamepadName not implemented in rcore_android.c");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
@@ -1649,6 +1066,8 @@ int GetGamepadAxisCount(int gamepad)
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_android.c");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@@ -711,7 +711,6 @@ void ToggleBorderlessWindowed(void)
|
||||
glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY);
|
||||
const int monitorWidth = mode->width;
|
||||
const int monitorHeight = mode->height;
|
||||
glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight);
|
||||
|
||||
// Set screen position and size
|
||||
glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY);
|
||||
@@ -1150,11 +1149,11 @@ static void ErrorCallback(int error, const char *description)
|
||||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP) && defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
// NOTE: Returned handle is: void *HWND (windows.h)
|
||||
return glfwGetWin32Window(CORE.Window.handle);
|
||||
#endif
|
||||
#if defined(PLATFORM_DESKTOP) && defined(__linux__)
|
||||
#if defined(__linux__)
|
||||
// NOTE: Returned handle is: unsigned long Window (X.h)
|
||||
// typedef unsigned long XID;
|
||||
// typedef XID Window;
|
||||
@@ -1497,16 +1496,6 @@ void OpenURL(const char *url)
|
||||
}
|
||||
}
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
const char *name = NULL;
|
||||
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) name = glfwGetJoystickName(gamepad);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
@@ -1523,6 +1512,16 @@ int GetMonitorPhysicalWidth(int monitor)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
const char *name = NULL;
|
||||
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) name = glfwGetJoystickName(gamepad);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
|
@@ -1035,6 +1035,14 @@ void OpenURL(const char *url)
|
||||
}
|
||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB)
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
@@ -1045,12 +1053,6 @@ const char *GetGamepadName(int gamepad)
|
||||
return name;
|
||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
@@ -1060,6 +1062,8 @@ int GetGamepadAxisCount(int gamepad)
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_web.c");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user