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Small tweaks
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@@ -168,10 +168,6 @@ static Vector3 *tempBuffer;
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static int tempBufferCount = 0;
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static bool useTempBuffer = false;
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// White texture useful for plain color polys (required by shader)
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// NOTE: It's required in shapes and models modules!
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extern unsigned int whiteTexture;
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// Support for VAOs (OpenGL ES2 could not support VAO extensions)
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static bool vaoSupported = false;
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#endif
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@@ -185,6 +181,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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static PFNGLISVERTEXARRAYOESPROC glIsVertexArray;
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#endif
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// White texture useful for plain color polys (required by shader)
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// NOTE: It's required in shapes and models modules!
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unsigned int whiteTexture;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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