Working on examples...
- Removed rbmf font example - Reviewed physac examples
@@ -1,6 +1,6 @@
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/*******************************************************************************************
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					/*******************************************************************************************
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*
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					*
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			||||||
*   raylib [models] example - Ray picking in 3d mode, ground plane, triangle, mesh
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					*   raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
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			||||||
*
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					*
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			||||||
*   This example has been created using raylib 1.7 (www.raylib.com)
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					*   This example has been created using raylib 1.7 (www.raylib.com)
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			||||||
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
					*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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			||||||
@@ -13,9 +13,7 @@
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#include "raylib.h"
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					#include "raylib.h"
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#include "raymath.h"
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					#include "raymath.h"
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#include <stdio.h>
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					#define FLT_MAX     3.40282347E+38F     // Maximum value of a float, defined in <float.h>
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#include <float.h>
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int main()
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					int main()
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{
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					{
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@@ -24,7 +22,7 @@ int main()
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			|||||||
    int screenWidth = 800;
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					    int screenWidth = 800;
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    int screenHeight = 450;
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					    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d ray picking");
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					    InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking");
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    // Define the camera to look into our 3d world
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					    // Define the camera to look into our 3d world
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    Camera camera;
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					    Camera camera;
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@@ -33,7 +31,7 @@ int main()
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    camera.up = (Vector3){ 0.0f, 1.6f, 0.0f };          // Camera up vector (rotation towards target)
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					    camera.up = (Vector3){ 0.0f, 1.6f, 0.0f };          // Camera up vector (rotation towards target)
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			||||||
    camera.fovy = 45.0f;                                // Camera field-of-view Y
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					    camera.fovy = 45.0f;                                // Camera field-of-view Y
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    Ray ray;        // Picking line ray
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					    Ray ray;        // Picking ray
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    Model tower = LoadModel("resources/tower.obj");             // Load OBJ model
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					    Model tower = LoadModel("resources/tower.obj");             // Load OBJ model
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    Texture2D texture = LoadTexture("resources/tower.png");     // Load model texture
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					    Texture2D texture = LoadTexture("resources/tower.png");     // Load model texture
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@@ -91,7 +89,7 @@ int main()
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            cursorColor = PURPLE;
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					            cursorColor = PURPLE;
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            hitObjectName = "Triangle";
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					            hitObjectName = "Triangle";
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            bary = Barycenter(nearestHit.hitPosition, ta, tb, tc);
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					            bary = VectorBarycenter(nearestHit.hitPosition, ta, tb, tc);
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            hitTriangle = true;
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					            hitTriangle = true;
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        } 
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					        } 
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        else hitTriangle = false;
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					        else hitTriangle = false;
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@@ -138,15 +136,15 @@ int main()
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                // If we hit something, draw the cursor at the hit point
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					                // If we hit something, draw the cursor at the hit point
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                if (nearestHit.hit) 
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					                if (nearestHit.hit) 
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			||||||
                {
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					                {
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			||||||
                    DrawCube(nearestHit.hitPosition, 0.5, 0.5, 0.5, cursorColor);
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					                    DrawCube(nearestHit.hitPosition, 0.3, 0.3, 0.3, cursorColor);
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			||||||
                    DrawCubeWires(nearestHit.hitPosition, 0.5, 0.5, 0.5, YELLOW);
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					                    DrawCubeWires(nearestHit.hitPosition, 0.3, 0.3, 0.3, RED);
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                    Vector3 normalEnd;
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					                    Vector3 normalEnd;
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			||||||
                    normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
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					                    normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
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			||||||
                    normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
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					                    normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
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			||||||
                    normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
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					                    normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
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			||||||
                    
 | 
					                    
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			||||||
                    DrawLine3D(nearestHit.hitPosition, normalEnd, YELLOW);
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					                    DrawLine3D(nearestHit.hitPosition, normalEnd, RED);
 | 
				
			||||||
                }
 | 
					                }
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			||||||
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			||||||
                DrawRay(ray, MAROON);
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					                DrawRay(ray, MAROON);
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											BIN
										
									
								
								examples/models/models_mesh_picking.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 96 KiB  | 
@@ -2,9 +2,11 @@
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*
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					*
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*   Physac - Physics demo
 | 
					*   Physac - Physics demo
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			||||||
*
 | 
					*
 | 
				
			||||||
*   NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
					*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
				
			||||||
 | 
					*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
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			||||||
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					*
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			||||||
 | 
					*   Use the following line to compile:
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Use the following code to compile (-static -lpthread):
 | 
					 | 
				
			||||||
*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
					*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
				
			||||||
*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
					*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
				
			||||||
*   
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					*   
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			||||||
@@ -15,7 +17,7 @@
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#include "raylib.h"
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					#include "raylib.h"
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#define PHYSAC_IMPLEMENTATION
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					#define PHYSAC_IMPLEMENTATION
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#include "../src/physac.h"
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					#include "physac.h"
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int main()
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					int main()
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			||||||
{
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					{
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@@ -123,3 +125,4 @@ int main()
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    return 0;
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					    return 0;
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			||||||
}
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					}
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@@ -2,9 +2,11 @@
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*
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					*
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			||||||
*   Physac - Physics friction
 | 
					*   Physac - Physics friction
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
					*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
				
			||||||
 | 
					*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					*   Use the following line to compile:
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Use the following code to compile (-static -lpthread):
 | 
					 | 
				
			||||||
*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
					*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
				
			||||||
*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
					*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
				
			||||||
*   
 | 
					*   
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			||||||
@@ -15,7 +17,7 @@
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#include "raylib.h"
 | 
					#include "raylib.h"
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			||||||
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 | 
				
			||||||
#define PHYSAC_IMPLEMENTATION
 | 
					#define PHYSAC_IMPLEMENTATION
 | 
				
			||||||
#include "../src/physac.h"
 | 
					#include "physac.h"
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			||||||
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int main()
 | 
					int main()
 | 
				
			||||||
{
 | 
					{
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			||||||
@@ -132,8 +134,10 @@ int main()
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			|||||||
    // De-Initialization
 | 
					    // De-Initialization
 | 
				
			||||||
    //--------------------------------------------------------------------------------------   
 | 
					    //--------------------------------------------------------------------------------------   
 | 
				
			||||||
    ClosePhysics();       // Unitialize physics
 | 
					    ClosePhysics();       // Unitialize physics
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    CloseWindow();        // Close window and OpenGL context
 | 
					    CloseWindow();        // Close window and OpenGL context
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,9 +2,11 @@
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*
 | 
					*
 | 
				
			||||||
*   Physac - Physics movement
 | 
					*   Physac - Physics movement
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
					*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
				
			||||||
 | 
					*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					*   Use the following line to compile:
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Use the following code to compile (-static -lpthread):
 | 
					 | 
				
			||||||
*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
					*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
				
			||||||
*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
					*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
				
			||||||
*   
 | 
					*   
 | 
				
			||||||
@@ -15,9 +17,9 @@
 | 
				
			|||||||
#include "raylib.h"
 | 
					#include "raylib.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define PHYSAC_IMPLEMENTATION
 | 
					#define PHYSAC_IMPLEMENTATION
 | 
				
			||||||
#include "../src/physac.h"
 | 
					#include "physac.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define     VELOCITY    0.5f
 | 
					#define VELOCITY    0.5f
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main()
 | 
					int main()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -118,8 +120,10 @@ int main()
 | 
				
			|||||||
    // De-Initialization
 | 
					    // De-Initialization
 | 
				
			||||||
    //--------------------------------------------------------------------------------------   
 | 
					    //--------------------------------------------------------------------------------------   
 | 
				
			||||||
    ClosePhysics();       // Unitialize physics
 | 
					    ClosePhysics();       // Unitialize physics
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    CloseWindow();        // Close window and OpenGL context
 | 
					    CloseWindow();        // Close window and OpenGL context
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,9 +2,11 @@
 | 
				
			|||||||
*
 | 
					*
 | 
				
			||||||
*   Physac - Physics restitution
 | 
					*   Physac - Physics restitution
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
					*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
				
			||||||
 | 
					*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					*   Use the following line to compile:
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Use the following code to compile (-static -lpthread):
 | 
					 | 
				
			||||||
*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
					*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
				
			||||||
*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
					*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
				
			||||||
*   
 | 
					*   
 | 
				
			||||||
@@ -15,7 +17,7 @@
 | 
				
			|||||||
#include "raylib.h"
 | 
					#include "raylib.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define PHYSAC_IMPLEMENTATION
 | 
					#define PHYSAC_IMPLEMENTATION
 | 
				
			||||||
#include "../src/physac.h"
 | 
					#include "physac.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main()
 | 
					int main()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -111,8 +113,10 @@ int main()
 | 
				
			|||||||
    // De-Initialization
 | 
					    // De-Initialization
 | 
				
			||||||
    //--------------------------------------------------------------------------------------   
 | 
					    //--------------------------------------------------------------------------------------   
 | 
				
			||||||
    ClosePhysics();       // Unitialize physics
 | 
					    ClosePhysics();       // Unitialize physics
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    CloseWindow();        // Close window and OpenGL context
 | 
					    CloseWindow();        // Close window and OpenGL context
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,9 +2,11 @@
 | 
				
			|||||||
*
 | 
					*
 | 
				
			||||||
*   Physac - Body shatter
 | 
					*   Physac - Body shatter
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
					*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
 | 
				
			||||||
 | 
					*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
 | 
				
			||||||
 | 
					*
 | 
				
			||||||
 | 
					*   Use the following line to compile:
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Use the following code to compile (-static -lpthread):
 | 
					 | 
				
			||||||
*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
					*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread 
 | 
				
			||||||
*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
					*   -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
 | 
				
			||||||
*   
 | 
					*   
 | 
				
			||||||
@@ -15,7 +17,7 @@
 | 
				
			|||||||
#include "raylib.h"
 | 
					#include "raylib.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define PHYSAC_IMPLEMENTATION
 | 
					#define PHYSAC_IMPLEMENTATION
 | 
				
			||||||
#include "../src/physac.h" 
 | 
					#include "physac.h" 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main()
 | 
					int main()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -103,8 +105,10 @@ int main()
 | 
				
			|||||||
    // De-Initialization
 | 
					    // De-Initialization
 | 
				
			||||||
    //--------------------------------------------------------------------------------------   
 | 
					    //--------------------------------------------------------------------------------------   
 | 
				
			||||||
    ClosePhysics();       // Unitialize physics
 | 
					    ClosePhysics();       // Unitialize physics
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    CloseWindow();        // Close window and OpenGL context
 | 
					    CloseWindow();        // Close window and OpenGL context
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								examples/text/resources/fonts/alagard.png
									
									
									
									
									
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								examples/text/resources/fonts/jupiter_crash.png
									
									
									
									
									
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		 After Width: | Height: | Size: 3.4 KiB  | 
							
								
								
									
										
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								examples/text/resources/fonts/mecha.png
									
									
									
									
									
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		 After Width: | Height: | Size: 2.3 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								examples/text/resources/fonts/pixantiqua.png
									
									
									
									
									
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		 After Width: | Height: | Size: 2.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								examples/text/resources/fonts/pixelplay.png
									
									
									
									
									
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@@ -1,19 +1,21 @@
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/*******************************************************************************************
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					/*******************************************************************************************
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*
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					*
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			||||||
*   raylib [text] example - raylib bitmap font (rbmf) loading and usage
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					*   raylib [text] example - raylib font loading and usage
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			||||||
*
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					*
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			||||||
*   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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					*   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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			||||||
*         To view details and credits for those fonts, check raylib license file
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					*         To view details and credits for those fonts, check raylib license file
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			||||||
*
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					*
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			||||||
*   This example has been created using raylib 1.3 (www.raylib.com)
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					*   This example has been created using raylib 1.7 (www.raylib.com)
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			||||||
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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					*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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			||||||
*
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					*
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			||||||
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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					*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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			||||||
*
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					*
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			||||||
********************************************************************************************/
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					********************************************************************************************/
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			||||||
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#include "raylib.h"
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					#include "raylib.h"
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					#define MAX_FONTS   8
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int main()
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					int main()
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{
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					{
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    // Initialization
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					    // Initialization
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@@ -21,21 +23,21 @@ int main()
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    int screenWidth = 800;
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					    int screenWidth = 800;
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    int screenHeight = 450;
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					    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
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					    InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
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			||||||
    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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					    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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			||||||
    SpriteFont fonts[8];
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					    SpriteFont fonts[MAX_FONTS];
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			||||||
    
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			||||||
    fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf");       // rBMF font loading
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					    fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
 | 
				
			||||||
    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // rBMF font loading
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					    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
 | 
				
			||||||
    fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf");         // rBMF font loading
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					    fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
 | 
				
			||||||
    fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf");       // rBMF font loading
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					    fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
 | 
				
			||||||
    fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf");       // rBMF font loading
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					    fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
 | 
				
			||||||
    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // rBMF font loading
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					    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
 | 
				
			||||||
    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // rBMF font loading
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					    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
 | 
				
			||||||
    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
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					    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi", 
 | 
					    const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", 
 | 
				
			||||||
                                "PIXELPLAY FONT designed by Aleksander Shevchuk",
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					                                "PIXELPLAY FONT designed by Aleksander Shevchuk",
 | 
				
			||||||
                                "MECHA FONT designed by Captain Falcon",  
 | 
					                                "MECHA FONT designed by Captain Falcon",  
 | 
				
			||||||
                                "SETBACK FONT designed by Brian Kent (AEnigma)", 
 | 
					                                "SETBACK FONT designed by Brian Kent (AEnigma)", 
 | 
				
			||||||
@@ -44,17 +46,22 @@ int main()
 | 
				
			|||||||
                                "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
 | 
					                                "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
 | 
				
			||||||
                                "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
 | 
					                                "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
 | 
				
			||||||
                                
 | 
					                                
 | 
				
			||||||
    const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
 | 
					    const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    Vector2 positions[8];
 | 
					    Vector2 positions[MAX_FONTS];
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    for (int i = 0; i < 8; i++)
 | 
					    for (int i = 0; i < MAX_FONTS; i++)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
 | 
					        positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
 | 
				
			||||||
        positions[i].y = 60 + fonts[i].baseSize + 50*i;
 | 
					        positions[i].y = 60 + fonts[i].baseSize + 45*i;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
 | 
					    // Small Y position corrections
 | 
				
			||||||
 | 
					    positions[3].y += 8;
 | 
				
			||||||
 | 
					    positions[4].y += 2;
 | 
				
			||||||
 | 
					    positions[7].y -= 8;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Main game loop
 | 
					    // Main game loop
 | 
				
			||||||
@@ -74,7 +81,7 @@ int main()
 | 
				
			|||||||
            DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
 | 
					            DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
 | 
				
			||||||
            DrawLine(220, 50, 590, 50, DARKGRAY);
 | 
					            DrawLine(220, 50, 590, 50, DARKGRAY);
 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
            for (int i = 0; i < 8; i++)
 | 
					            for (int i = 0; i < MAX_FONTS; i++)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
 | 
					                DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@@ -87,7 +94,7 @@ int main()
 | 
				
			|||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    // SpriteFonts unloading
 | 
					    // SpriteFonts unloading
 | 
				
			||||||
    for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);
 | 
					    for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    CloseWindow();                 // Close window and OpenGL context
 | 
					    CloseWindow();                 // Close window and OpenGL context
 | 
				
			||||||
    //--------------------------------------------------------------------------------------
 | 
					    //--------------------------------------------------------------------------------------
 | 
				
			||||||
							
								
								
									
										
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								examples/text/text_raylib_fonts.png
									
									
									
									
									
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		 Before Width: | Height: | Size: 19 KiB  | 
@@ -1,11 +1,11 @@
 | 
				
			|||||||
/*******************************************************************************************
 | 
					/*******************************************************************************************
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   raylib example - particles trail blending
 | 
					*   raylib example - particles blending
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   This example has been created using raylib 1.3 (www.raylib.com)
 | 
					*   This example has been created using raylib 1.7 (www.raylib.com)
 | 
				
			||||||
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
					*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | 
					*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
 | 
				
			||||||
*
 | 
					*
 | 
				
			||||||
********************************************************************************************/
 | 
					********************************************************************************************/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -30,7 +30,7 @@ int main()
 | 
				
			|||||||
    int screenWidth = 800;
 | 
					    int screenWidth = 800;
 | 
				
			||||||
    int screenHeight = 450;
 | 
					    int screenHeight = 450;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending");
 | 
					    InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    // Particles pool, reuse them!
 | 
					    // Particles pool, reuse them!
 | 
				
			||||||
    Particle mouseTail[MAX_PARTICLES]; 
 | 
					    Particle mouseTail[MAX_PARTICLES]; 
 | 
				
			||||||
							
								
								
									
										
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								examples/textures/textures_particles_blending.png
									
									
									
									
									
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		 After Width: | Height: | Size: 411 KiB  |