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Review ALL examples
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@@ -139,15 +139,12 @@ static void RandomizeEmoji(void); // Fills the emoji array with random emojis
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// Arrays that holds the random emojis
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struct {
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int index; // Index inside `emojiCodepoints`
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int message; // Message index
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int message; // Message index
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Color color; // Emoji color
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} emoji[EMOJI_PER_WIDTH*EMOJI_PER_HEIGHT] = { 0 };
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static int hovered = -1, selected = -1;
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//--------------------------------------------------------------------------------------
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// Main entry point
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//--------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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{
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// Initialization
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@@ -159,23 +156,23 @@ int main(int argc, char **argv)
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InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode");
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// Load the font resources
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// NOTE: fontAsian is for asian languages,
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// fontEmoji is the emojis and fontDefault is used for everything else
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// NOTE: fontAsian is for asian languages,
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// fontEmoji is the emojis and fontDefault is used for everything else
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Font fontDefault = LoadFont("resources/dejavu.fnt");
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Font fontAsian = LoadFont("resources/notoCJK.fnt");
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Font fontEmoji = LoadFont("resources/emoji.fnt");
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Vector2 hoveredPos = { 0.0f, 0.0f };
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Vector2 selectedPos = { 0.0f, 0.0f };
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// Set a random set of emojis when starting up
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RandomizeEmoji();
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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@@ -189,89 +186,89 @@ int main(int argc, char **argv)
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selectedPos = hoveredPos;
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SetClipboardText(messages[emoji[selected].message].text);
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}
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Vector2 mouse = GetMousePosition();
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Vector2 pos = { 28.8f, 10.0f };
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hovered = -1;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw random emojis in the background
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//------------------------------------------------------------------------------
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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const char *txt = &emojiCodepoints[emoji[i].index];
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Rectangle emojiRect = { pos.x, pos.y, fontEmoji.baseSize, fontEmoji.baseSize };
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if (!CheckCollisionPointRec(mouse, emojiRect))
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{
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DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
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}
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else
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else
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{
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DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, emoji[i].color );
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hovered = i;
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hoveredPos = pos;
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}
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if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; }
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else pos.x += fontEmoji.baseSize + 28.8f;
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}
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//------------------------------------------------------------------------------
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// Draw the message when a emoji is selected
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//------------------------------------------------------------------------------
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if (selected != -1)
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if (selected != -1)
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{
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const int message = emoji[selected].message;
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const int horizontalPadding = 20, verticalPadding = 30;
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Font *font = &fontDefault;
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// Set correct font for asian languages
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if (TextIsEqual(messages[message].language, "Chinese") ||
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TextIsEqual(messages[message].language, "Korean") ||
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if (TextIsEqual(messages[message].language, "Chinese") ||
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TextIsEqual(messages[message].language, "Korean") ||
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TextIsEqual(messages[message].language, "Japanese")) font = &fontAsian;
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// Calculate size for the message box (approximate the height and width)
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Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
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if (sz.x > 300) { sz.y *= sz.x/300; sz.x = 300; }
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if (sz.x > 300) { sz.y *= sz.x/300; sz.x = 300; }
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else if (sz.x < 160) sz.x = 160;
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Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y };
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msgRect.y -= msgRect.height;
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// Coordinates for the chat bubble triangle
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Vector2 a = { selectedPos.x, msgRect.y + msgRect.height }, b = {a.x + 8, a.y + 10}, c= { a.x + 10, a.y };
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// Don't go outside the screen
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if (msgRect.x < 10) msgRect.x += 28;
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if (msgRect.y < 10)
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if (msgRect.y < 10)
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{
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msgRect.y = selectedPos.y + 84;
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a.y = msgRect.y;
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c.y = a.y;
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b.y = a.y - 10;
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// Swap values so we can actually render the triangle :(
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Vector2 tmp = a;
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a = b;
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b = tmp;
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}
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if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
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// Draw chat bubble
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DrawRectangleRec(msgRect, emoji[selected].color);
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DrawTriangle(a, b, c, emoji[selected].color);
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// Draw the main text message
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Rectangle textRect = { msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height };
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DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
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// Draw the info text below the main message
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int size = strlen(messages[message].text);
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unsigned int len = TextCountCodepoints(messages[message].text);
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@@ -281,25 +278,25 @@ int main(int argc, char **argv)
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DrawText(info, pos.x, pos.y, 10, RAYWHITE);
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}
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//------------------------------------------------------------------------------
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// Draw the info text
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DrawText("These emojis have something to tell you, click each to find out!", (screenWidth - 650)/2, screenHeight - 40, 20, GRAY);
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DrawText("Each emoji is a unicode character from a font, not a texture... Press [SPACEBAR] to refresh", (screenWidth - 484)/2, screenHeight - 16, 10, GRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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UnloadFont(fontDefault); // Unload font resource
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UnloadFont(fontAsian); // Unload font resource
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UnloadFont(fontEmoji); // Unload font resource
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Fills the emoji array with random emoji (only those emojis present in fontEmoji)
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@@ -307,16 +304,16 @@ static void RandomizeEmoji(void)
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{
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hovered = selected = -1;
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int start = GetRandomValue(45, 360);
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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// 0-179 emoji codepoints (from emoji char array) each 4bytes + null char
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emoji[i].index = GetRandomValue(0, 179)*5;
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// Generate a random color for this emoji
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Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f};
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emoji[i].color = Fade(ColorFromHSV(hsv), 0.8f);
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// Set a random message for this emoji
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emoji[i].message = GetRandomValue(0, SIZEOF(messages) - 1);
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}
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