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Review ALL examples
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@@ -11,26 +11,26 @@
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#include "raylib.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
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// NOTE: Be careful, background width must be equal or bigger than screen width
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// if not, texture should be draw more than two times for scrolling effect
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Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
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Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
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Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
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float scrollingBack = 0;
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float scrollingMid = 0;
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float scrollingFore = 0;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@@ -41,7 +41,7 @@ int main()
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scrollingBack -= 0.1f;
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scrollingMid -= 0.5f;
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scrollingFore -= 1.0f;
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// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
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if (scrollingBack <= -background.width*2) scrollingBack = 0;
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if (scrollingMid <= -midground.width*2) scrollingMid = 0;
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@@ -58,15 +58,15 @@ int main()
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// NOTE: Texture is scaled twice its size
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DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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// Draw midground image twice
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DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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// Draw foreground image twice
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DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
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DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
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