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Optimize Vector2Rotate()
function (#2340)
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@@ -189,7 +189,7 @@ RMAPI float Normalize(float value, float start, float end)
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// Remap input value within input range to output range
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RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd)
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{
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float result =(value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart;
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float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart;
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return result;
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}
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@@ -378,8 +378,11 @@ RMAPI Vector2 Vector2Rotate(Vector2 v, float angle)
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{
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Vector2 result = { 0 };
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result.x = v.x*cosf(angle) - v.y*sinf(angle);
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result.y = v.x*sinf(angle) + v.y*cosf(angle);
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float cosres = cosf(angle);
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float sinres = sinf(angle);
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result.x = v.x*cosres - v.y*sinres;
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result.y = v.x*sinres + v.y*cosres;
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return result;
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}
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