Format tweaks

This commit is contained in:
Ray
2023-10-09 11:07:02 +02:00
parent a38afcf053
commit b55cf40b91
7 changed files with 70 additions and 61 deletions

View File

@@ -133,18 +133,18 @@ typedef struct CoreData {
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
unsigned int dropFileCount; // Count dropped files strings
} Window;
struct {
const char *basePath; // Base path for data storage
} Storage;
struct {
struct {
int exitKey; // Default exit key
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
@@ -177,7 +177,7 @@ typedef struct CoreData {
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
} Touch;
struct {
int lastButtonPressed; // Register last gamepad button pressed
@@ -199,7 +199,7 @@ typedef struct CoreData {
double target; // Desired time for one frame, if 0 not applied
unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
unsigned int frameCounter; // Frame counter
} Time;
} CoreData;