Some code tweaks

Audio module requires a complete formatting review....
This commit is contained in:
Ray
2017-12-20 00:34:31 +01:00
parent 5290390494
commit b63ffcfa0f
3 changed files with 43 additions and 45 deletions

View File

@@ -470,11 +470,11 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
void* audioBuffer; // A pointer to internal data used by the audio system.
void *audioBuffer; // Pointer to internal data used by the audio system
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
unsigned int source; // Audio source id
unsigned int buffer; // Audio buffer id
int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
@@ -488,11 +488,11 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void* audioBuffer; // A pointer to internal data used by the audio system.
void *audioBuffer; // Pointer to internal data used by the audio system.
int format; // OpenAL audio format specifier
unsigned int source; // OpenAL audio source id
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
int format; // Audio format specifier
unsigned int source; // Audio source id
unsigned int buffers[2]; // Audio buffers (double buffering)
} AudioStream;
// Head-Mounted-Display device parameters
@@ -656,18 +656,6 @@ typedef enum {
HMD_SONY_PSVR
} VrDeviceType;
// RRESData type
typedef enum {
RRES_TYPE_RAW = 0,
RRES_TYPE_IMAGE,
RRES_TYPE_WAVE,
RRES_TYPE_VERTEX,
RRES_TYPE_TEXT,
RRES_TYPE_FONT_IMAGE,
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
RRES_TYPE_DIRECTORY
} RRESDataType;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -1131,8 +1119,8 @@ RLAPI void PauseAudioStream(AudioStream stream); // Pause a
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}