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REVIEWED: Examples comments, consistent code sections
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@@ -43,6 +43,9 @@
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#define MAX_SPOTS 3 // NOTE: It must be the same as define in shader
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#define MAX_STARS 400
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Spot data
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typedef struct Spot {
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Vector2 position;
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@@ -62,6 +65,9 @@ typedef struct Star {
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Vector2 speed;
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} Star;
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//--------------------------------------------------------------------------------------
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// Module Functions Declaration
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//--------------------------------------------------------------------------------------
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static void UpdateStar(Star *s);
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static void ResetStar(Star *s);
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