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REVIEWED: Examples comments, consistent code sections
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@@ -25,9 +25,9 @@
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#define GLSL_VERSION 100
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#endif
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//------------------------------------------------------------------------------------
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// Declare custom functions required for the example
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//------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Module Functions Declaration
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//--------------------------------------------------------------------------------------
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// Load custom render texture, create a writable depth texture buffer
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static RenderTexture2D LoadRenderTextureDepthTex(int width, int height);
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@@ -109,9 +109,10 @@ int main(void)
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return 0;
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}
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//------------------------------------------------------------------------------------
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// Define custom functions required for the example
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//------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Module Functions Definition
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//--------------------------------------------------------------------------------------
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// Load custom render texture, create a writable depth texture buffer
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RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
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{
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