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It's top-bottom not bottom-top in GL space. (#1517)
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@@ -1100,7 +1100,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
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// Multiply the current matrix by an orthographic matrix generated by parameters
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// Multiply the current matrix by an orthographic matrix generated by parameters
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
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{
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{
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if (((right - left) > 0) && ((bottom - top) > 0))
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if (((right - left) > 0) && ((top - bottom) > 0))
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{
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{
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar);
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);
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