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	REVIEWED: example: Replaced GetImageData()
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		| @@ -4,7 +4,7 @@ | ||||
| * | ||||
| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | ||||
| * | ||||
| *   This example has been created using raylib 1.4 (www.raylib.com) | ||||
| *   This example has been created using raylib 3.5 (www.raylib.com) | ||||
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||||
| * | ||||
| *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | ||||
| @@ -50,9 +50,11 @@ int main(void) | ||||
|  | ||||
|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||||
|  | ||||
|     Image image = LoadImage("resources/parrots.png");   // Loaded in CPU memory (RAM) | ||||
|     ImageFormat(&image, UNCOMPRESSED_R8G8B8A8);         // Format image to RGBA 32bit (required for texture update) <-- ISSUE | ||||
|     Texture2D texture = LoadTextureFromImage(image);    // Image converted to texture, GPU memory (VRAM) | ||||
|     Image imOrigin = LoadImage("resources/parrots.png");   // Loaded in CPU memory (RAM) | ||||
|     ImageFormat(&imOrigin, UNCOMPRESSED_R8G8B8A8);         // Format image to RGBA 32bit (required for texture update) <-- ISSUE | ||||
|     Texture2D texture = LoadTextureFromImage(imOrigin);    // Image converted to texture, GPU memory (VRAM) | ||||
|      | ||||
|     Image imCopy = ImageCopy(imOrigin); | ||||
|  | ||||
|     int currentProcess = NONE; | ||||
|     bool textureReload = false; | ||||
| @@ -92,7 +94,7 @@ int main(void) | ||||
|         if (IsKeyPressed(KEY_DOWN)) | ||||
|         { | ||||
|             currentProcess++; | ||||
|             if (currentProcess > 7) currentProcess = 0; | ||||
|             if (currentProcess > (NUM_PROCESSES - 1)) currentProcess = 0; | ||||
|             textureReload = true; | ||||
|         } | ||||
|         else if (IsKeyPressed(KEY_UP)) | ||||
| @@ -105,27 +107,27 @@ int main(void) | ||||
|         // Reload texture when required | ||||
|         if (textureReload) | ||||
|         { | ||||
|             UnloadImage(image);                         // Unload current image data | ||||
|             image = LoadImage("resources/parrots.png"); // Re-load image data | ||||
|             UnloadImage(imCopy);                // Unload image-copy data | ||||
|             imCopy = ImageCopy(imOrigin);     // Restore image-copy from image-origin | ||||
|              | ||||
|             // NOTE: Image processing is a costly CPU process to be done every frame, | ||||
|             // If image processing is required in a frame-basis, it should be done | ||||
|             // with a texture and by shaders | ||||
|             switch (currentProcess) | ||||
|             { | ||||
|                 case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break; | ||||
|                 case COLOR_TINT: ImageColorTint(&image, GREEN); break; | ||||
|                 case COLOR_INVERT: ImageColorInvert(&image); break; | ||||
|                 case COLOR_CONTRAST: ImageColorContrast(&image, -40); break; | ||||
|                 case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break; | ||||
|                 case FLIP_VERTICAL: ImageFlipVertical(&image); break; | ||||
|                 case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break; | ||||
|                 case COLOR_GRAYSCALE: ImageColorGrayscale(&imCopy); break; | ||||
|                 case COLOR_TINT: ImageColorTint(&imCopy, GREEN); break; | ||||
|                 case COLOR_INVERT: ImageColorInvert(&imCopy); break; | ||||
|                 case COLOR_CONTRAST: ImageColorContrast(&imCopy, -40); break; | ||||
|                 case COLOR_BRIGHTNESS: ImageColorBrightness(&imCopy, -80); break; | ||||
|                 case FLIP_VERTICAL: ImageFlipVertical(&imCopy); break; | ||||
|                 case FLIP_HORIZONTAL: ImageFlipHorizontal(&imCopy); break; | ||||
|                 default: break; | ||||
|             } | ||||
|  | ||||
|             Color *pixels = GetImageData(image);        // Get pixel data from image (RGBA 32bit) | ||||
|             Color *pixels = LoadImageColors(imCopy);    // Load pixel data from image (RGBA 32bit) | ||||
|             UpdateTexture(texture, pixels);             // Update texture with new image data | ||||
|             free(pixels);                               // Unload pixels data from RAM | ||||
|             UnloadImageColors(pixels);                  // Unload pixels data from RAM | ||||
|  | ||||
|             textureReload = false; | ||||
|         } | ||||
| @@ -157,7 +159,8 @@ int main(void) | ||||
|     // De-Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     UnloadTexture(texture);       // Unload texture from VRAM | ||||
|     UnloadImage(image);           // Unload image from RAM | ||||
|     UnloadImage(imOrigin);        // Unload image-origin from RAM | ||||
|     UnloadImage(imCopy);          // Unload image-copy from RAM | ||||
|  | ||||
|     CloseWindow();                // Close window and OpenGL context | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|   | ||||
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