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Reviewed some lua examples and added new ones
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@@ -47,15 +47,13 @@ local swirlCenter = { screenWidth/2, screenHeight/2 }
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local target = LoadRenderTexture(screenWidth, screenHeight)
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-- Setup orbital camera
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SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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local mousePosition = GetMousePosition()
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@@ -66,7 +64,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Send new value to the shader to be used on drawing
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SetShaderValue(shader, swirlCenterLoc, swirlCenter)
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camera = UpdateCamera(camera) -- Update internal camera and our camera
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camera = UpdateCamera(camera) -- Update camera
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---------------------------------------------------------------------------------------
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-- Draw
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@@ -75,13 +73,13 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
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ClearBackground(RAYWHITE)
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BeginTextureMode(target) -- Enable drawing to texture
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BeginTextureMode(target) -- Enable drawing to texture
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Begin3dMode(camera)
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DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
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DrawGrid(10, 1.0) -- Draw a grid
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DrawGrid(10, 1.0) -- Draw a grid
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End3dMode()
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