mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-18 17:28:15 +00:00
Reviewed some lua examples and added new ones
This commit is contained in:
@@ -39,9 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model
|
||||
local position = Vector3(0.0, 0.0, 0.0) -- Set model position
|
||||
|
||||
-- Setup orbital camera
|
||||
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
|
||||
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
|
||||
SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
-------------------------------------------------------------------------------------------
|
||||
@@ -50,7 +48,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
camera = UpdateCamera(camera) -- Update internal camera and our camera
|
||||
camera = UpdateCamera(camera) -- Update camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
|
Reference in New Issue
Block a user