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Reviewed UWP project #1681
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@@ -194,8 +194,8 @@ void App::GameLoop()
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
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posX += GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 5;
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posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
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posY += GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * -5;
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auto mPos = GetMousePosition();
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auto mPos = GetMousePosition();
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