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Change comment about custom blend modes in rlgl.h (#2260)
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@@ -433,7 +433,7 @@ typedef enum {
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RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
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RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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RL_BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom())
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RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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} rlBlendMode;
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// Shader location point type
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