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Review functions descriptions
This commit is contained in:
48
src/raylib.h
48
src/raylib.h
@@ -656,15 +656,15 @@ extern "C" { // Prevents name mangling of functions
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// Window and Graphics Device Functions (Module: core)
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
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RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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#endif
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RLAPI void CloseWindow(void); // Close Window and Terminate Context
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RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
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RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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@@ -675,29 +675,29 @@ RLAPI int GetScreenHeight(void); // Get current
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#if !defined(PLATFORM_ANDROID)
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor
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RLAPI void DisableCursor(void); // Disables cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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#endif
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RLAPI void ClearBackground(Color color); // Sets Background Color
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RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
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RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
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RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
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RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void End2dMode(void); // Ends 2D mode with custom camera
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RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
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RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
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@@ -708,18 +708,18 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
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RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
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RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
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RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
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RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
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RLAPI void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable
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RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
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RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
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RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
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RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
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RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
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RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
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RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
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RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
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RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
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RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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@@ -877,7 +877,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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