Update normalmap.fs

This commit is contained in:
Ray
2025-09-21 20:37:01 +02:00
parent 363855ec3e
commit bb28d7fd0e

View File

@@ -23,15 +23,15 @@ uniform float specularExponent;
void main()
{
vec4 texelColor = texture(texture0, vec2(fragTexCoord.x, fragTexCoord.y));
vec4 texelColor = texture2D(texture0, vec2(fragTexCoord.x, fragTexCoord.y));
vec3 specular = vec3(0.0);
vec3 viewDir = normalize(viewPos - fragPosition);
vec3 lightDir = normalize(lightPos - fragPosition);
vec3 normal;
vec3 normal = vec3(0.0);
if (useNormalMap)
{
normal = texture(normalMap, vec2(fragTexCoord.x, fragTexCoord.y)).rgb;
normal = texture2D(normalMap, vec2(fragTexCoord.x, fragTexCoord.y)).rgb;
// Transform normal values to the range -1.0 ... 1.0
normal = normalize(normal*2.0 - 1.0);
@@ -56,7 +56,7 @@ void main()
specular += specCo;
finalColor = (texelColor*((tint + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
vec4 finalColor = (texelColor*((tint + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
finalColor += texelColor*(vec4(1.0, 1.0, 1.0, 1.0)/40.0)*tint;
// Gamma correction