From bbc09288bd1732611ebd930eaf28d43f1310b784 Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 9 Jan 2021 12:37:21 +0100 Subject: [PATCH] rlOrtho() reverted change --- src/rlgl.h | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 8d0dc373e..d8e3de9d6 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1100,12 +1100,11 @@ void rlFrustum(double left, double right, double bottom, double top, double znea // Multiply the current matrix by an orthographic matrix generated by parameters void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) { - if (((right - left) > 0) && ((top - bottom) > 0)) - { - Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); - *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); - } - else *RLGL.State.currentMatrix = MatrixIdentity(); + // NOTE: If left-right and top-botton values are equal it could create + // a division by zero on MatrixOrtho(), response to it is platform/compiler dependant + Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); + + *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); } #endif