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VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
This commit is contained in:
29
src/raylib.h
29
src/raylib.h
@@ -527,6 +527,19 @@ typedef struct GestureEvent {
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// Camera system modes
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typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
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// Head Mounted Display devices
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typedef enum {
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HMD_DEFAULT_DEVICE = 0,
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HMD_OCULUS_RIFT_DK2,
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HMD_OCULUS_RIFT_CV1,
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HMD_VALVE_HTC_VIVE,
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HMD_SAMSUNG_GEAR_VR,
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HMD_GOOGLE_CARDBOARD,
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HMD_SONY_PLAYSTATION_VR,
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HMD_RAZER_OSVR,
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HMD_FOVE_VR,
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} HmdDevice;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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@@ -846,16 +859,16 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
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void DestroyLight(Light light); // Destroy a light and take it out of the list
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//------------------------------------------------------------------------------------
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// Oculus Rift CV1 Functions (Module: rlgl)
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// VR experience Functions (Module: rlgl)
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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void InitOculusDevice(void); // Init Oculus Rift device
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void CloseOculusDevice(void); // Close Oculus Rift device
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void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
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void BeginOculusDrawing(void); // Begin Oculus drawing configuration
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void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
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bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready
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void ToggleVR(void); // Enable/Disable VR experience (Oculus device or simulator)
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void InitVrDevice(int hmdDevice); // Init VR device
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void CloseVrDevice(void); // Close VR device
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void UpdateVrTracking(void); // Update VR tracking (position and orientation)
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void BeginVrDrawing(void); // Begin VR drawing configuration
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void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
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bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
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void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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