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Implement UnloadModelAnimations (#1648)
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@@ -1112,6 +1112,13 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
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// Unload animation array data
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void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
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{
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for (int i = 0; i < count; i++) UnloadModelAnimation(animations[i]);
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RL_FREE(animations);
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}
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// Unload animation data
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// Unload animation data
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void UnloadModelAnimation(ModelAnimation anim)
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void UnloadModelAnimation(ModelAnimation anim)
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{
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{
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@@ -1369,6 +1369,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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// Mesh generation functions
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// Mesh generation functions
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