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Added function: UpdateSound()
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@@ -486,6 +486,7 @@ typedef struct Ray {
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typedef struct Sound {
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unsigned int source; // OpenAL audio source id
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unsigned int buffer; // OpenAL audio buffer id
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int format; // OpenAL audio format specifier
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} Sound;
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// Wave type, defines audio wave data
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@@ -908,6 +909,7 @@ RLAPI bool IsAudioDeviceReady(void); // Check i
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RLAPI Sound LoadSound(char *fileName); // Load sound to memory
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void PlaySound(Sound sound); // Play a sound
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RLAPI void PauseSound(Sound sound); // Pause a sound
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