Adapt multiple functions to rlgl

Nearly a complete rework of Models module
Some teaks on multiple functions
This commit is contained in:
raysan5
2014-04-04 20:11:57 +02:00
parent 79cf87d91d
commit c04f37d0f5
8 changed files with 760 additions and 454 deletions

View File

@@ -29,9 +29,15 @@
#ifndef RLGL_H
#define RLGL_H
//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line
#ifndef RLGL_STANDALONE
#include "raylib.h" // Required for typedef: Model
#endif
// Select desired OpenGL version
//#define USE_OPENGL_11
#define USE_OPENGL_33
#define USE_OPENGL_11
//#define USE_OPENGL_33
//#define USE_OPENGL_ES2
//----------------------------------------------------------------------------------
@@ -50,6 +56,29 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
#ifdef RLGL_STANDALONE
typedef struct Model Model;
#endif
typedef struct {
int numVertices;
float *vertices; // 3 components per vertex
float *texcoords; // 2 components per vertex
float *normals; // 3 components per vertex
} VertexData;
#ifdef USE_OPENGL_11
struct Model {
VertexData data;
};
#else
struct Model {
unsigned int vaoId;
Matrix transform;
int numVertices;
};
#endif
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -88,7 +117,8 @@ void rlColor4f(float x, float y, float z, float w); // Define one vertex (color)
//------------------------------------------------------------------------------------
void rlEnableTexture(unsigned int id); // Enable texture usage
void rlDisableTexture(); // Disable texture usage
void rlDeleteTextures(unsigned int id); // Delete OpenGL texture
void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
void rlDeleteVertexArrays(unsigned int id); // Unload vertex data from GPU memory
void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color
void rlClearScreenBuffers(); // Clear used screen buffers (color and depth)
@@ -96,13 +126,15 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
#ifdef USE_OPENGL_33
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
unsigned int rlglLoadModel(VertexData data);
#endif
void rlglDrawModel(Model model, bool wires); // Draw model
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
unsigned int rlglTexture(int width, int height, unsigned char *pixels); // Create OpenGL texture
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
#ifdef USE_OPENGL_33