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Adapt multiple functions to rlgl
Nearly a complete rework of Models module Some teaks on multiple functions
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@@ -313,7 +313,6 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
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rlEnableTexture(spriteFont.texture.glId);
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// Optimized to use one draw call per string
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rlBegin(RL_QUADS);
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for(int i = 0; i < length; i++)
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{
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