diff --git a/examples/shaders/shaders_shadowmap_rendering.c b/examples/shaders/shaders_shadowmap_rendering.c index f8fd7d693..fcfcd8609 100644 --- a/examples/shaders/shaders_shadowmap_rendering.c +++ b/examples/shaders/shaders_shadowmap_rendering.c @@ -180,6 +180,9 @@ int main(void) DrawScene(cube, robot); // Draw the same exact things as we drew in the shadowmap! EndMode3D(); + rlActiveTextureSlot(textureActiveSlot); + rlDisableTexture(); + DrawText("Use the arrow keys to rotate the light!", 10, 10, 30, RED); DrawText("Shadows in raylib using the shadowmapping algorithm!", screenWidth - 280, screenHeight - 20, 10, GRAY);