diff --git a/examples/Makefile b/examples/Makefile index 6657e8171..7c943c121 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -512,7 +512,6 @@ CORE = \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ - core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ @@ -649,8 +648,8 @@ SHADERS = \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ - shaders/shaders_texture_rendering \ shaders/shaders_texture_outline \ + shaders/shaders_texture_rendering \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_vertex_displacement \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 1b9168cf4..d5601b86c 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -512,7 +512,6 @@ CORE = \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ - core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ @@ -649,8 +648,8 @@ SHADERS = \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ - shaders/shaders_texture_rendering \ shaders/shaders_texture_outline \ + shaders/shaders_texture_rendering \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_vertex_displacement \ @@ -718,9 +717,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_basic_window_web: core/core_basic_window_web.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - core/core_custom_frame_control: core/core_custom_frame_control.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -1267,15 +1263,15 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c --preload-file shaders/resources/raysan.png@resources/raysan.png \ --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs -shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs - shaders/shaders_texture_outline: shaders/shaders_texture_outline.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs +shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs + shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ diff --git a/examples/README.md b/examples/README.md index bb0feb03d..b406ad2d7 100644 --- a/examples/README.md +++ b/examples/README.md @@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 161] +## EXAMPLES COLLECTION [TOTAL: 160] -### category: core [36] +### category: core [35] Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. @@ -56,7 +56,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | [core_custom_frame_control](core/core_custom_frame_control.c) | core_custom_frame_control | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | | [core_random_sequence](core/core_random_sequence.c) | core_random_sequence | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) | -| [core_basic_window_web](core/core_basic_window_web.c) | core_basic_window_web | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) | | [core_input_gestures_web](core/core_input_gestures_web.c) | core_input_gestures_web | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) | | [core_automation_events](core/core_automation_events.c) | core_automation_events | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_high_dpi](core/core_high_dpi.c) | core_high_dpi | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) | diff --git a/examples/core/core_basic_window_web.c b/examples/core/core_basic_window_web.c deleted file mode 100644 index 7877337a3..000000000 --- a/examples/core/core_basic_window_web.c +++ /dev/null @@ -1,89 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - basic window -* -* Example complexity rating: [★☆☆☆] 1/4 -* -* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP -* As you will notice, code structure is slightly diferent to the other examples... -* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning -* -* Example originally created with raylib 1.3, last time updated with raylib 1.3 -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -//#define PLATFORM_WEB - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} \ No newline at end of file diff --git a/examples/core/core_basic_window_web.png b/examples/core/core_basic_window_web.png deleted file mode 100644 index 6cf44a0c8..000000000 Binary files a/examples/core/core_basic_window_web.png and /dev/null differ diff --git a/examples/examples_list.txt b/examples/examples_list.txt index ebb3a4f7e..a909ba9ee 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -39,7 +39,6 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5 core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east -core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5 core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5 core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997 diff --git a/projects/VS2022/examples/core_basic_window_web.vcxproj b/projects/VS2022/examples/core_basic_window_web.vcxproj deleted file mode 100644 index 7d9d0efb4..000000000 --- a/projects/VS2022/examples/core_basic_window_web.vcxproj +++ /dev/null @@ -1,569 +0,0 @@ - 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