diff --git a/examples/Makefile b/examples/Makefile
index 6657e8171..7c943c121 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -512,7 +512,6 @@ CORE = \
core/core_automation_events \
core/core_basic_screen_manager \
core/core_basic_window \
- core/core_basic_window_web \
core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
@@ -649,8 +648,8 @@ SHADERS = \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
- shaders/shaders_texture_rendering \
shaders/shaders_texture_outline \
+ shaders/shaders_texture_rendering \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 1b9168cf4..d5601b86c 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -512,7 +512,6 @@ CORE = \
core/core_automation_events \
core/core_basic_screen_manager \
core/core_basic_window \
- core/core_basic_window_web \
core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
@@ -649,8 +648,8 @@ SHADERS = \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
- shaders/shaders_texture_rendering \
shaders/shaders_texture_outline \
+ shaders/shaders_texture_rendering \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
@@ -718,9 +717,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_basic_window_web: core/core_basic_window_web.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -1267,15 +1263,15 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c
--preload-file shaders/resources/raysan.png@resources/raysan.png \
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
-shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
-
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
+shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
+
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
diff --git a/examples/README.md b/examples/README.md
index bb0feb03d..b406ad2d7 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 161]
+## EXAMPLES COLLECTION [TOTAL: 160]
-### category: core [36]
+### category: core [35]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@@ -56,7 +56,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| [core_random_sequence](core/core_random_sequence.c) |
| ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
-| [core_basic_window_web](core/core_basic_window_web.c) |
| ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_gestures_web](core/core_input_gestures_web.c) |
| ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
| [core_automation_events](core/core_automation_events.c) |
| ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_high_dpi](core/core_high_dpi.c) |
| ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
diff --git a/examples/core/core_basic_window_web.c b/examples/core/core_basic_window_web.c
deleted file mode 100644
index 7877337a3..000000000
--- a/examples/core/core_basic_window_web.c
+++ /dev/null
@@ -1,89 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - basic window
-*
-* Example complexity rating: [★☆☆☆] 1/4
-*
-* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
-* As you will notice, code structure is slightly diferent to the other examples...
-* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
-*
-* Example originally created with raylib 1.3, last time updated with raylib 1.3
-*
-* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-* BSD-like license that allows static linking with closed source software
-*
-* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-//#define PLATFORM_WEB
-
-#if defined(PLATFORM_WEB)
- #include
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}
\ No newline at end of file
diff --git a/examples/core/core_basic_window_web.png b/examples/core/core_basic_window_web.png
deleted file mode 100644
index 6cf44a0c8..000000000
Binary files a/examples/core/core_basic_window_web.png and /dev/null differ
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index ebb3a4f7e..a909ba9ee 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -39,7 +39,6 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
-core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997
diff --git a/projects/VS2022/examples/core_basic_window_web.vcxproj b/projects/VS2022/examples/core_basic_window_web.vcxproj
deleted file mode 100644
index 7d9d0efb4..000000000
--- a/projects/VS2022/examples/core_basic_window_web.vcxproj
+++ /dev/null
@@ -1,569 +0,0 @@
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- Copy Release DLL to output directory
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- {e89d61ac-55de-4482-afd4-df7242ebc859}
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